Evening, Routers!
We the ModlyTypes have a surprise for you tonight — a new game mechanic we're test-running in the hopes of making Johto seem a little more reactive to you as players, and a little more alive in general! We're hoping it'll be a fun way of keeping the game at large informed about what players are doing, big events that are happening, and interesting plot hooks that you can react to and build off of in your own gameplay! That said, tonight marks our first test-run of the project, so we could use your feedback on it. If you like it as a game mechanic, please let us know; if you don't like it, please let us know in the comments of this post what we can do to improve on it! Assuming all goes well, we're hoping to have one of these "broadcasts" (which your characters can ICly tune into on any TV in Kanto or Johto!) up every other Friday!
And kudos to the new tech mods for making it happen!
That said, we at the modteam proudly present...

( THE (FORT)NIGHTLY NEWS )
We the ModlyTypes have a surprise for you tonight — a new game mechanic we're test-running in the hopes of making Johto seem a little more reactive to you as players, and a little more alive in general! We're hoping it'll be a fun way of keeping the game at large informed about what players are doing, big events that are happening, and interesting plot hooks that you can react to and build off of in your own gameplay! That said, tonight marks our first test-run of the project, so we could use your feedback on it. If you like it as a game mechanic, please let us know; if you don't like it, please let us know in the comments of this post what we can do to improve on it! Assuming all goes well, we're hoping to have one of these "broadcasts" (which your characters can ICly tune into on any TV in Kanto or Johto!) up every other Friday!
And kudos to the new tech mods for making it happen!
That said, we at the modteam proudly present...

( THE (FORT)NIGHTLY NEWS )