these_balls: (SERIOUS MOD BUSINESS)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292011-10-11 04:15 pm

A NEW RULE APPEARS

Hey, Route!

Yes, more new stuff. Everything chaaanges, chaaaanges, it's evolutionary~

1) New apps rule!:
In the interest of clarity and app processing speed, we now ask that potential applicants post their application in comments rather than linking. If the app contains explicit references to 'hard' spoilers (think big reveals, like 'Dumbledore dies', I SEE DEAD PEOPLE, I am your father etc), players should put the application in their own journal or their character's journal and link it, making sure to mention the presence of spoilers within.

We've always gotten linked apps (goodness knows I'm guilty of linking an app or five that was spoiler-free!), but having them all on the page means the mods don't have to open a million tabs while processing, and spoiler links keep fellow players from stumbling onto things that might ruin a canon for them.

This is a rule; as of today (the 11th of October), if your app is linked but not marked for spoilers, it will not be processed that week. We trust all our players will read and abide by the rules list, which has not changed besides this.

2) Polling about the passwords:
RELAX, we're not changing anything concerning passwords...yet. But we're thinking it's about time this thing got an overhaul, don't you think?

Our proposed fix: What we'd like to do is remove the passwords altogether and replace them with something of a task system: on the rules and FAQ pages, tasks such as 'explain in one sentence how your character feels about strawberries in their personality section' or 'include a link to your favorite youtube video in the canon links section'.

The goal here is to make sure people have at least given a cursory visit to both pages. These tasks would change arbitrarily and be located arbitrarily within the FAQ and rules. Yes, these would be more work for you, and for us, but the current password system feels outdated and obvious.

Your turn: How do you feel, Route? Hate this idea? Love passwords? Have a better idea? Let us know!

[Poll #1785767]


If you have grievances, comments, suggestions or ideas concerning either the new app rule or the password system, you can: PM the mod account, PM any of us individually, catch us on AIM, or post (anonymously or not) to our (screened) Suggestions post.

Looking forward to hear from you!
skillspanner: (Default)

[personal profile] skillspanner 2011-10-12 07:29 am (UTC)(link)
It's not the worst inconvenience, it's not something that will deter me from apping (I think my current overall character count does that on its own). For me it's a matter of organization as aesthetics, which with stuff like apps just pings me in all the wrong ways. I tend to break things up by section when it's reasonable in apps if I have to do comment count. But then there's people who... overuse that and suddenly an app that can be 2/3 comments is 7 or 8 -- which is not only annoying to read, it's ugly to look at and wastes comments.

And I really, really hate having to edit/repost thing numerous times because I am a failure at typing and HTML. Don't get me wrong, I get the flaws with linking comments. It's just my personal preference and having a need to point out the things that are cons to it, because... well, there's a reason a lot of people link apps to begin with.

I figured that's what you meant with the spoilers, though I appreciate the clarification. Though again, a lot of these canons have just that, and yeah -- I get it with the Vanitas thing, but sometimes (especially when dealing with causes for personality changes) the spoilers are much more subtle (I could think of a few from Catherine that would qualify for a long time to come, for example.) As long as you guys realize that's a very slippery slope to play with -- some people are much more sensitive about spoilers than others, and someone getting really upset because they found a spoiler when looking for say - a castmate's app - will just be a headache for you guys. (in the oh dear god is someone really wanking about this kind of way)

...I see your point about the password system, though I still disagree with it for the sheer fact that I don't think it'll change much? In terms of new players -- people who are going to skim will skim either way, or will selectively read things to find what they want. Of course, you want to encourage reading the rules/FAQ and I don't know why you'd join a game without reading that stuff first, but I don't really think you can impress that upon people and expect it to be an effective means.

As an extreme example, it'd be like putting a password at the end of an iTunes TOS box for some people to see if they actually read it. I'M NOT SAYING THAT'S A GOOD THING OBVIOUSLY. But some people are just like that and I think they end up being weeded out quickly anyway when that's the case.

/shrug

I'm not trying to sound argumentative or anything, I just see things from the exact opposite side of the coin on the password system. It feels so... archaic to me. The apps thing is again, just an annoyance - something I don't care for but won't have an affect on me either way since I don't really have any app plans atm anyway.
parkour: (If I don't get it ↵ Trash ca)

[personal profile] parkour 2011-10-12 07:49 am (UTC)(link)
I should also note my tl;dr is not proportionate to how strongly I feel on the matter, I just don't know how to be anything but long winded.

sob.
strauchler: (let's get down to business)

Part 1: Passwords

[personal profile] strauchler 2011-10-12 06:27 pm (UTC)(link)
As far as people not knowing information goes, I think it should be there for other players to point out in small cases, like not being able to catch X in Y place or it taking Z days to get from one town to another. Larger misunderstandings or blatant ignorance is something that could be brought up with the mods on a case by case basis.

It also feels like you're expecting too much if you want everyone to be familiar with everything as soon as they apply. Before I apped, I was only loosely familiar with Pokemon and I still consult Bulbapedia and game reference pages constantly to be sure of things.

My other game, Somarium, has a very detailed world as well as three years of backstory. As of the last mod update, it has 266 characters. The only check it has? A question asking what your favorite rule is. People don't have to know more than that. And in a lot of cases there, and likely here, characters asking a question ICly can double as a player asking OOCly to be certain they're learning things right.

What I'm getting at is that asking people to know as much as possible before they go in is a lot. The game, HMDs, and private player contact can serve for education and telling people what they do wrong in an easier manner than expecting everyone to know a lot of information right off the bat. I've heard from people who don't know Pokemon at all that say it's intimidating to read everything on their own time as it is and quizzing new players would only make them even more nervous about applying in the first place.

I've modded before, though only smaller games, and one of my personal goals was always to make applications seem as unintimidating as possible because that sets the mood for how they interact with the game as a whole. Demanding something exact can leave people with the impression that the mods are very strict overall and that they need to know everything when, in my experience here, getting educated on details as you play is perfectly reasonable.
strauchler: (Default)

Part 2: Linking vs Posting

[personal profile] strauchler 2011-10-12 06:53 pm (UTC)(link)
I'm doing this in two parts to break up the pile of words somewhat. And I apologize in advance if this is too personal to be relevant.

Is posting apps really that much of an inconvenience? For some people, the answer is an emphatic yes

Posting apps can be a huge inconvenience for people who are anxious about any number of things, from having HTML perfect to flailing over the right amount of text to put in at a time, to the simple aesthetics of how a few lines of text with a link look compare to a long line of comments or the relative privacy of being a link away rather than out in the open for everyone to see at any time. While this might sound silly or trite, these are things I can worry about, and I know there's another Route player with an anxiety disorder as well in my circle of friends, so that means possibly many others I'm not aware of.

It may not seem like a big deal to you to have to edit or repost something to get coding right, but to some people it is a huge thing and linking to be certain they have everything right can reduce player nerves.

In addition, I feel awkward and like I'm intimidating possible castmates if I post something in comments that takes more than 3 parts, regardless of how long others around me on the comment page are. I don't think I'm alone in this.

There's also the matter of routine. Again, from my own perspective, not having to change the way things are done for what doesn't seem like a very important reason is comforting and makes me enjoy knowing that I can do things the way I have done them for a while now in LJRP. Changing that routine is upsetting in any part of life, especially in a hobby where I try to feel as safe as possible.

And as said elsewhere, linking takes up a single comment whereas posting eats away at comments and makes it more likely that the 5000 comment captcha limit will be hit in the middle of a cycle or that there will be an intimidatingly large number of pages for new players to see.

I realize that approaching this from the perspective of a constantly-nervous player may not make sense in the minds of someone who has never had to cope with anxiety, if I'm correct in thinking you don't (and I apologize if that's a wrong guess), but it's a perspective that I felt needed to be brought up. Player comfort, especially when trying to join a game, is a big thing to me.