these_balls: (egg mystery mod)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292011-05-17 03:31 pm
Entry tags:

regarding Starters and Baby-Making

Three things:

1) SO WE HERD U WANTED SOME OLD STARTERS.

There are now 140.

In addition, because Larvitar are pseudo-Legendary pokémon, they've been given a cap of 10. We've never actually had ten as starters so this should be alright.


2) We've also added the bugs from the swarm-plot to the Availability List, as well as the two found at the Ruins of Alph. You no longer need to contact us about what to find there! We've linked what's there and probably someday maybe we'll find a better way to add it there but until then have that link.

3) PEOPLE WHO BREED, GET OVER HERE!

Two things:
1) Would you all prefer a breeders-specific community in order to keep free eggs and whatnot in order instead of using the OOC community? If so, any ideas for a name or would you like one of us to think of something?

and 2) We've heard from numerous people that there's an excess of eggs. Because of this, it will be capped. Although, we don't want to cap it too high or too low, so I had a question for you guys: How much do you think is too much? This can be in terms of too many eggs per pokémon, per week, from pokémon each week? etc. Anything you can think of, go ahead and list, and feel free to discuss amongst each other as well!
miniworth: (Default)

[personal profile] miniworth 2011-05-17 10:35 pm (UTC)(link)
Regarding your point, there were some things I wanted to say to this so I'm going to make myself a little comfortable here, if you don't mind.

In your comment you said, "[H]aving someone spending two weeks, as that's how rarity has been handled so far, on a route that may only be a few days or so to travel normally, is kind of unrealistic as it is." You also said in your next reply to Hat:

"If everything is suddenly available in multitudes of places, it kind of takes away from the challenge.
That's not what I'm saying though? I'm saying make MORE things available in more places, not spread out the few we have - and even the common things are in ridiculously few places. Not to mention how swarms and such should have drastically altered the environment this way or that at some point down the road anyway, as it has.


First: honestly, I don't see why that would be unrealistic. Even in the actual video games, we as players will spend hours running through one patch of grass in search of that one Pokémon you just can't catch, when normally walking through that particular part of the region might take just three minutes. For a character to spend two weeks on a normally three-day because he heard there was a rare Pokémon there he really really wants to see or catch, as long as it is in-character for said character, does not sound unreasonable to me.

Whether a character does find the Pokémon is, really, up to his or her mundane. Put bluntly, a mundane should know their character enough to say that if their muse has a ridiculous amount of luck, they will run across the rare Pokémon easily; if the muse is characterized by terrible luck, they won't find it either for a long time or not at all. How that is handled is the responsibility of the mundane, and should be left up to them.

However, just because it is up to a mundane, I'll state here that a rare Pokémon is a rare Pokémon. Like in our out-of-game world, there are certain species found only in a few areas around the globe, and it's logical that this is the same with the Pokémon. It makes getting to those certain areas that hold those Pokémon a challenge, which is not unreasonable or unrealistic and, taking Route_29's premise into account, not a bad thing.

In addition, say that a character does catch a rare Pokémon. Obviously, it is up to them to breed that Pokémon or not. The concern that arises then is the quantity of eggs that Pokémon would breed, but before I get to that, I'd like to point out that sources such as Bulbapedia has, on each Pokémon species' page, a chart that shows the male-female ratio of said Pokémon.

For example, there are about four times more male Eevees than there are female Eevees, which means that roughly for out of five times an Eevee mates, the Eevee would end up being the father and unless - such as in Souji's case - the "mother" is a genderless Ditto, the resulting egg would not belong to the Eevee species.

I'd like to think that mundanes and trainers would for the most part take that into consideration... but what I'm trying to say here is that there are multiple factors that tie into the rarity of a Pokémon, and even if it could be caught, whether it can breed often is also debatable, and the mods and other players commenting here have addressed the egg cap. A rare Pokémon may lay less eggs than a common species such as Rattata, and as such, even if the trainer goes down the road to breederdom, putting a cap on eggs, and putting a lower cap on the rare Pokémon species, can help control that.
Edited 2011-05-17 22:36 (UTC)

[identity profile] pastsanity.livejournal.com 2011-05-17 11:03 pm (UTC)(link)
Even in the actual video games, we as players will spend hours running through one patch of grass in search of that one Pokémon you just can't catch, when normally walking through that particular part of the region might take just three minutes. For a character to spend two weeks on a normally three-day because he heard there was a rare Pokémon there he really really wants to see or catch, as long as it is in-character for said character, does not sound unreasonable to me.
This will work if we assume that Route = purely a video game and not bound by any logic or reality whatsoever. And really, in the game you still could find a rare Pokemon, as you say, depending on how lucky you are. What's more, "rare" Pokemon might be herd Pokemon - what would you do then?

Moving on, is that game example really the best one to make? Small routes made for game convenience can't really compare to ones people are actually walking, especially when the player character might have taken a lot longer crossing over that area. It's... a game, after all, no one is going to make a realistic route of length, but if we're looking at it from the standpoint that these are real routes - as they've been turned into - not stretches of land that are a few yards long, well... Yeah.

For example, there are about four times more male Eevees than there are female Eevees, which means that roughly for out of five times an Eevee mates, the Eevee would end up being the father
That's not necessarily true, actually. The egg ratio applies each time it breeds, so it doesn't mean "Out of every five Eevee eggs, one will be female"; it means "every Eevee egg has a one in five chance to be female". You could still have five Eevee eggs hatch all female, it'd just be some kind of freak miracle that it happened. ... Which is the nerd in me talking, but really, that's what I'm saying.

This does not need to be as complicated as you're trying to make it sound. A cap, as suggested in this post, should be more than enough.


Getting to certain species around the globe and such:
That's great, and for rare Pokemon, that works. But when we talk about common and even uncommon things, this is something ENTIRELY of our own creation, and I simply do not see the need to restrict ourselves as players as much as you and Hat seem to want to. As it was, Route's been really, really limited in terms of wild Pokemon, and I would hate to see that to get even worse, not better. If Route was "smaller" and people could travel faster, that's great, but if you're seriously expecting players to wait months to get a Totodile or something? Or maybe a year+ to get Hoenn/Sinnoh/certain Kanto Pokemon in the wild? That's just ridiculous.