these_balls: (Default)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292013-12-21 05:09 pm
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Then One Foggy Christmas Eve...

Happy Holidays, Route! We're getting towards the end of the month, and if you've checked the Calendar lately, you've seen that we're in for snow, snow, and more snow right up until the 25th! But a White Christmas Holiday Season isn't the only thing the snow is bringing...

Starting late in the evening on Sunday, December 22 and carrying through until 5:59 AM EST on Wednesday, December 25, both regions will be invaded by a Stantler swarm! But this isn't your average Stantler swarm, so make sure to read carefully for how this may affect your character!


SWARM DETAILS

Between the 22nd and the 25th, your character may spot two different varieties of Stantler milling around and generally wreaking havoc:

Brown-nosed Stantler, which are your standard variety and will have movesets traditional to what you might expect of a Stantler.
Red-nosed Stantler, which are slightly more magical in that — you guessed it — their moveset includes Fly.

(Yes. Yes, we went there. Yes we did.)

Now, since your characters will hopefully be making every effort to avoid getting run over by these hordes of flying- and non-flying reindeer, here's some further details on the swarm:

• For both red-nosed and brown-nosed Stantler, their levels will be approximately the equivalent of whatever levels the surrounding Pokemon in the area are at; the one exception to this is the Stantler running around in the vicinity of New Bark Town and Pallet Town, which will be found at level 1. Happy holidays!
• Characters may catch as many brown-nosed Stantler as they wish; they may only catch one red-nosed Stantler, for reasons detailed below!
• ONLY the red-nosed Stantler will be flying! Brown-nosed Stantler are regrettably grounded for the duration, so you will NOT see any of these variety being airborne!
• Both red-nosed and brown-nosed Stantler can be found anywhere in Johto or Kanto, with the red-nosed ones being slightly rarer than their brown-nosed counterparts. However, the red-nosed ones will also be the only ones you'll ever spot in the air, so if you see a Stantler in the air, there's a good bet it's a red-nosed one.
• Both red-nosed and brown-nosed Stantler are subject to all the same type weaknesses as a normal Stantler would be; however, red-nosed Stantler are also weak to Electric attacks, but resistant to Ice. What, you think a flying reindeer can't handle a little ice? Please.


CATCHING THE STANTLER

As mentioned above, you are welcome to catch as many brown-nosed Stantler as you like! However, each character can catch only one red-nosed Stantler, and this is why:

AFTER CATCHING A RED-NOSED STANTLER, WHEN A CHARACTER ATTEMPTS TO CALL IT BACK OUT OF ITS POKEBALL,
A STANTLER WILL NOT APPEAR — BECAUSE AN ITEM DROP WILL, INSTEAD.

• The item in question will appear in a cheerful gift-wrapped box with red and green paper and a big ornate bow in holiday colors — just right for the Christmas season!
• Yes, the gift box will actually emerge from the Pokeball instead of a Pokemon. Santa works in mysterious ways.
• The item inside that gift box will be subject to our usual item drop rules (no pets, no living creatures, no vehicles, no weapons, no grossly oversized death machines, etc.) — with a twist!


ITEM DROP 2013: THE GIFT-ENING

As a twist on our usual holiday bonus drop, we have tweaked the item-drop rules slightly! For this drop, your character is not confined to our usual rule that the possession must be something they specifically owned or was traditionally viewed as "theirs" in canon! For this item drop, because it's the holidays, we are also opening the potential up to wishful thinking! That means items your characters may not have had in canon, but may have wanted either in canon or in Route, are now fair game!

NOTE: Anybody who decides to ask for a dick in a box will universally receive a photo cube filled with photographs of Sam Spade. Merry Christmas.

Feel free to use common sense and personal judgment when deciding whether or not something is a valid item drop; however, if you're not sure and would like our input on the matter, or if you think there's a possibility of it violating one of our standard item-drop rules, feel free to ask us here! As usual, we reserve the right to veto or modify drops to keep them in line with our usual standards.

ETA: If your character wants to use this "item drop" to get a Pokemon Egg as an "item", please ask us for approval! Eggs for Pokemon that are currently available in Route are probably fair game; GEN VI POKEMON ARE NOT FAIR GAME.


A BONUS NOTE FOR NEW ARRIVALS

Because our app weekend is falling so close to Christmas (and in the middle of a snowstorm), we are also providing a special option for newly apped characters to the game! If and only if your character has just entered the game in this most recent app round as a Trainer or a Breeder (and therefore are located in New Bark Town), you may have your character hitch a ride on one of our flying Stantler for a faster trip to Cherrygrove! The Stantler will be friendly and considerate in offering up their rides, and the trip will take slightly less than the usual length of time for flying travel. (What, they're Santa's reindeer, they can't be stopped by little things like physics.)

If your character is hitching a ride on one of the red-nosed Stantler, they can be in Cherrygrove within six hours of their departure from New Bark! A breakneck and chilly trip, perhaps, but with a nice warm payoff at the end. (And yes, you are welcome to catch that red-nosed Stantler at the end of the flight for your holiday gift, as well!)


ANYTHING ELSE?

Still got questions? Please feel free to utilize either:

GENERAL EVENT QUESTIONSITEM DROP QUESTIONS

Also, you may use the comments of this post to discuss shenanigans and make arrangements with other players! Though this is not a substitute for our usual CR/Plotting Post (which will be up on Sunday!), you are absolutely welcome to use this for event-specific discussion as you like!

And from the modteam to all of you, thank you so much for another wonderful year, and we're all really excited to carry on the Pokemon shenanigans into 2014!


glittertextmaker.info

radeonthecity: (cocky)

[personal profile] radeonthecity 2013-12-22 09:12 pm (UTC)(link)
That's okay. It's not a simple game and here I am trying to explain this card without giving you context. Let me elaborate.

When the second effect is activated, the keyrune becomes an Artifact Creature. Think of it as a robot made and powered with magic instead of technology. It's "living" in the same way that R2-D2 is "living" - an artificially created being with some level of free will, though in this case it wouldn't have much and would be very open to whatever orders its controller gives. It's only "alive" while the effect that makes it an Artifact Creature is active; at all other times it's an inanimate object with no awareness or volition.

The first ability requires that the keyrune be "tapped", which prevents it from doing anything that requires it to be "untapped" until the start of its controller's next turn, when it untaps by itself. Doing so results in it generating one unit of either red or green magical energy, or "mana", which dissipates harmlessly if not used within a brief period of time; there is no way to bank this mana, thus the keyrune can only ever be responsible for up to one mana being available at a time. Since the ability that makes it a creature requires two mana (one red and one green) to activate, the keyrune itself cannot generate enough mana to turn itself into a creature. In the event that Domri gained access to an additional source of mana, such as via another item drop, the keyrune's requirement that it be tapped to generate mana would mean that if it were turned into a creature that creature would be tapped. A tapped living creature is something akin to being asleep or otherwise unable to act. A tapped artifact creature like what the keyrune becomes is something like being powered-down; it can't attack, defend, or create more mana, and will in fact stop being a creature before it untaps. It would require Domri to have access to a third source of mana to be able to use the keyrune as a creature that can fight. Preventing that simply requires him to never have access to more than two mana, which I can promise that I can ensure (outside of 4th wall, but then that's 4th wall). Since the no-powers rule is still in effect, Domri wouldn't be able to use the keyrune's mana for magic himself, only for powering the effects of artifacts, which he currently has none.

What I'm hoping for is for Domri to have the keyrune with its powers intact; he would be able to tell that it's generating mana (maybe with it glowing as it does - it's not clear or consistent exactly what tapping for mana looks like) and if a situation came about where he had access to a second mana it would become an immobile creature, but he couldn't actually do anything with it that would affect the game in any way other than allowing him to show off (at best).

And I realize after typing this that I've written a lot of text for the sake of a single joke that will likely amuse no one but myself.
radeonthecity: (grin)

[personal profile] radeonthecity 2013-12-22 09:34 pm (UTC)(link)
Yeah, that's exactly what I was going for; the keyrune being fully functional but circumstances preventing it from being at all useful.

And of course I'll keep you informed, although since the most appropriate additional mana sources are an orb of unclear but likely inconvenient size and part of a stone wall, I'm not expecting it to be a problem.

( XD )