these_balls: (Default)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292013-10-11 09:35 pm

There's Something Strange In The Neighborhood...

...AND IT'S A


free glitter text and family website at FamilyLobby.com


SO WHAT'S GOING ON?
Well, remember back a few months ago, when Sabrina decided to mess around with her psychic powers attempting to contact the dead? Yeah, well, it turns out you can't just go messing around with the supernatural without the supernatural, um, noticing. And suffice to say, something's not too happy with Sabrina about that. People shouldn't trifle with things that don't belong to them, and when you do, there are going to be consequences. Unfortunately, the hand of justice here isn't being particularly precise when it comes to who specifically is to blame; it's a little more along the lines of "one of yours did this, and now you all have to pay for it."

See, the nightmares everyone's been having? That was the side effect of something getting its hooks into you — and a few members of your roster as well. And from the point of view of something that's never known anything but Pokemon Logic™, what's the worst punishment a person could possibly suffer?

That's right. Losing their Pokemon.

And that means everybody who's had that nightmarish bulls-eye painted on them in the preliminary stages of the plot is going on a field trip.


BOY, AM I SURE GLAD MY CHARACTER WASN'T ONE OF THE ONES HAVING NIGHTMARES! SO WHAT'S GOING TO HAPPEN TO THEM WHILE THIS PLOT IS RUNNING?
If your character is not going on the plot, they're going to have a relatively quiet — albeit spooky — week. The weather will largely follow the Route calendar in the daytime, but the evenings and nighttime hours will be plagued with random bouts of fog, high winds, storms, and the other sorts of generally hostile weather that tend to give people the sense that Mother Nature is having a bad day (and when Mother Nature's not happy, no one is happy.) The gyms will still be open for business, but a handwaved IC weather advisory will go around suggesting that trainers try to stay in the cities if possible, and to venture out onto the routes only at their own risk. There will also be swarms of Ghost-types lurking around, at the levels comparable to whatever area your character happens to be in at the current moment.

Oh, and they'll probably notice that a large majority of the people around them have passed out into something that looks a great deal like an Update Coma™, and while they're still shallowly breathing, they're also not waking up. Try to make them comfortable, at least, won't you?


FORGET THAT, I'M SIGNED UP FOR THIS FIELD TRIP. WHAT THE HECK IS HAPPENING TO ME?
Good question.

If you are going on the field trip (I.E. your character participated in the nightmares and is still going on the plot), they will be KOing into something eerily resembling an Update Coma™ at 11:59:59 PM on Thursday, October 24. When they wake up again, it will be 7:00 AM on Friday, October 25, and they will be...well, somewhere else.


OH, PLEASE, WILL YOU STOP BEING CRYPTIC ALREADY.
Sure thing. The "somewhere else" you're going to is Nightmare Castle.



Because it wouldn't be a modplot without a floorplan.


KEY:
RED areas are inaccessible regions of the castle! How they're inaccessible will vary from place to place (and from person to person), so players are encouraged to be creative in making up reasons why their characters can't get in to those areas if they try. For example, they might find the door to be locked or jammed; they might find a section of wall has collapsed and blocked off the corridor; they might just run into an invisible wall or a lingering patch of obscuring fog that ultimately deters them. They might even discover a rather unpleasant-looking monster hanging around and decide they'd rather not take the chance; the sky's the limit here, but the reasons for the same door being blocked can vary from person to person, and we encourage you to use this to add to the IC confusion if you so desire!

BROWN areas are secret passages! It won't be immediately obvious that these areas exist (naturally, being secret), but with some diligence and careful inspection, characters can find the opening and get inside. Whether it's from lifting a secret latch or just figuring out the wall is hollow and bashing the thing down, of course, is up to player discretion!

AREA A — the Spooky Garden. — ROOM CHANGES — 10/28/13
The obvious object of note here is the pretty fountain bubbling merrily away in the center of this odd little patch of indoor flora; it's made of white marble and is your standard three-tier affair, surrounded by a modest "courtyard" of grass and wildflowers. The animal sculptures are probably Pokemon you recognize...though on second glance they look more like something you're pretty sure you saw back home...and come to think of it, on third glance they're starting to get a little unsettling somehow. Strange! However, if you can stand the spooky company, it's a fairly quiet place to sit and unwind. Maybe you'll be generous and throw P10 into the waters? Or maybe you'll dig in there and retrieve other people's contributions for your own benefit. Either way, be careful when you look into the water; who knows what faces you might see reflected!

AREA B — the Grand Hall. — ROOM CHANGES — 10/28/13
This is where you and your fellow inmates visitors have woken up; everyone will originate here upon the start of the plot, but there's absolutely no restriction on how long you have to stay there, so feel free to take off running as soon as you like. If you decide to stay, though, you'll notice it's a fairly big room, generally rectangular, with walls of gray stone and a healthy coating of dust and cobwebs over most every surface. All things considered, there's not a lot actually in here: some scattered rubble, scraps of wood, tattered cloth, empty sconces on the wall. Poke around a bit and you might find a candle or some other helpful odds and ends, but by and large this seems to be a token Big Empty Room — not particularly helpful for anything but holding people, all things considered.

AREA C — the Overgrown Tower.
Watch your head as you enter this room; contrary to what you might expect from a tower room, the ceiling is surprisingly low, and the dangling vines might give you a fright if you walk into one without paying attention! There isn't much of note in this room, outside of the plants seeping through the cracks in the cold gray stone and the delicate scent of flowers lingering in the air; not much, that is, save for the wooden rocking horse standing stationary in the center of the room — what could that be doing there?

AREA D — the Wine Cellar.
Pretty self-explanatory, this one; this room is stocked full of creaky old wine casks and dusty bottles of what is presumably ridiculously well-aged alcohol, along with assorted bottling tools and the other odds and ends you might find in an old-school winery. Alas, no free shot at hitting the bottle for you, minors; characters who would not ordinarily be eligible to drink in Route will find that even if they crack one of these bottles open, the liquid inside turns to old water — or refuses to come out at all.

AREA E — the Kitchen. — ROOM CHANGES — 10/28/13
Like the Wine Cellar, this is also pretty self-explanatory; search the cupboards and you might find food. Whether or not you're willing to try eating it is entirely up to you — who knows what might be in it, or how long it's been there, after all — but no one's likely to starve; when characters aren't in the Kitchen, they won't find themselves to be particularly hungry, regardless of how long it's been since they've last eaten. When they go inside, hunger will set in, but if they'd rather not eat to remedy the problem, then alleviating it is as simple as just leaving the room.

AREA F — the Hall of Tapestries. — ROOM CHANGES — 10/28/13
A nice, long, intimidating hallway with a high arched ceiling and faded tapestries lining the walls. Visitors with a healthy sense of paranoia might notice that this room is a classic example of a "kill box"; there's only one exit on either end and nowhere to hide in the middle. But certainly there's no reason to be frightened while walking alone down this long, empty, echoing corridor — though depending on your nerves, it might be a reason to pick up your pace.

AREA G — the Decaying Library.
Though it doesn't seem to have seen a caretaker in quite some time, the library comes fully stocked with enough books to keep the literary-inclined busy for a while. There's at least some valid information to be found, most of it detailing a region that doesn't seem to be Johto or Kanto. Descriptions of Mount Coronet and the ruins of Celestic Town, as well as details about what appear to be the creation of the world can be found here, among other things — including the demented ramblings of a man who seems determined to destroy the world and remake it in his image, and the surely coincidental story of a tragedy that occurred in a large manor not entirely unlike the one you've awakened in...

AREA H — the Hidden Dungeon.
Hopefully you'll never have reason to visit here, but if you've taken up residence in a set of our finest wall manacles, well...enjoy your stay, we suppose. This room is only accessible through the secret passage designated in brown; in the event that your character suffers a critical injury during the course of this plot, after whiting out they will end up in this room, presumably in chains. Hopefully they've got a friend who can pick locks, or who'll otherwise come to spring them from their confinement! If not, it might be a loooooong wait until someone happens by.

AREA I — the Haunted Terrace.
This area is also accessible by secret passage, and if you happened to find it in the daytime, you might be a bit disappointed to discover that it's pretty much just a big empty patio that looks as though it ought to be outdoors (and the occasional breeze passing through would seem to support that conclusion), but it's so heavily ringed by thick fog that you can't see more than a foot or two past the boundaries of the edges. On the other hand, if you've had the misfortune of coming here at night, you'll find it's quite the unappealing place to be — some of the patches of fog lurking about are actually monsters that will attack anyone who gets too close! The good news is, they'll only follow player characters as far as the end of the secret passage before turning back, but anything on the terrace or in the passage is fair game for an attack if you're not careful!



OH MY GOD THIS IS THE BEST THING I'VE EVER SEEN.
Seriously.


OKAY, SO THAT'S THE SETTING. NOW TELL ME ABOUT THE PLOT.
First off, this is a loosely scripted plot — meaning, there are certain key events that are going to happen along the way, but your characters will have a lot of freedom to explore and do things within the boundaries of those guided events. We'll go into more detail about what each specific day involves a little further down in the infopost, but for a quick overview, the timeline looks something like this:

DAY ONE: Participating characters wake up in the Grand Hall (Area B) of Nightmare Castle. Reactions and preliminary exploration commence.
NIGHT ONE: The Fire Nation castle monsters attack.
DAY TWO: The stairwell to the Second Floor unlocks; characters notice that the backs of their hands have been marked by a glowing sigil.
DAYS TWO THROUGH FIVE: Exploration of the castle, retrieval of lost Pokemon, uncovering of clues that will guide characters to the Final Boss Battle™.
DAY SIX: The Final Boss Battle™ and adjudication of whether or not the characters have won the plot; either way, all characters are returned back to their coma'd selves as of 12:00:01 AM on Halloween.

Note that we're leaving characters a lot of leeway to get creative and pursue their own goals for the duration of this plot! Everyone's all in the same place, and there's a lot of stuff in the setting. If you have ideas for things you want to do, we encourage you to talk to us about them so we can try to facilitate that!

Other Important Points of Note:
• Characters who have gone to Nightmare Castle cannot have contact with characters not participating in the plot. While their Gears will function within the castle such that they can get in touch with anyone else in the castle, they will not see posts from characters back in Johto, nor with characters in Johto see anything that residents of Nightmare Castle post. Alas!
• The rule against fighting has been revoked; there's no police force here, so there's nobody to stop you from rumbling.
• The no-death provision has been modified. As you may have noticed in the descriptions above, if a character dies over the course of this plot, instead of whiting out and appearing in the nearest Pokemon Center, characters will white out and reawaken (healthy again) in chains in the dungeon. Characters attempting to use the white-out provision to be warped back home to a Pokemon Center will fail.


TABLE OF CONTENTS: THE DAYS OF THE PLOT

DAY ONETHE ARRIVAL
At 7:00 AM on Friday, October 25, participating characters will wake up in the castle's Great Hall (Area B). They will be generally groggy to begin with; they will also have their backpacks and any items that they generally keep on their person. However, if they search their belongings, they will quickly discover that all of their Pokemon are gone. This also includes their Pokeballs; if characters tend to keep empty Pokeballs around, they may still have those in their inventories, but the ones already holding roster members will have all disappeared.

Characters will then be given the rest of the day to explore the castle, investigate the first floor map, and interact with each other as they please for the duration. There will be a mingle log in [community profile] route_1065 for this!


NIGHT ONETHE HAUNTING
When the clock strikes 9:00 PM on October 25th, the castle will abruptly take on a much more malevolent tenor. While in the daylight hours things seemed pretty concrete and tangible, during the nighttime characters will find the castle experience to be much more dreamlike and vague. Things should feel a bit the way that they do in dreams (or nightmares) — normal, but perhaps not quite right somehow, with a general sense of foreboding. Players are welcome to get creative here; maybe things will seem to move when characters aren't expecting it, or the colors of an object will change between glances, or other equally spooky and not-quite-logical occurrences. Use your imagination!

During the nighttime hours (9:00 PM to 7:00 AM), the castle will also be haunted by monsters. These are nonspecific random encounter hauntings; if you don't want your character to have one, you're not obligated to! The only place in the castle where you are obligated to run into a monster is in Area I, the Haunted Terrace; otherwise, your chances of running into one are about 50/50, and if you absolutely don't want to encounter one, the designated safe zone is Area C, the Overgrown Tower. Obviously, this will not be explicitly made known ICly, but characters are welcome to figure it out if they should happen to notice that the monsters won't follow them into the Tower, or something similar.

The monsters will be influenced by but not identical to spooky things that your characters have seen in their own canons. So, for example, Princess Zelda would not see a ReDead, but she might see a generic creature that tends to lurch around and scream in a way that reminds her of one. This means that the appearance of the monsters will be different for everyone! This also means that yes, if two people encounter the same monster at the same time, they may see it completely differently. That's also fine! The dissonance adds to the spookiness.

Characters are allowed to fight the monsters! You can flee from them, fight them, attempt to talk to them (but why would you), whatever! If they attack you, it will hurt but leave no apparent physical damage; characters will just find themselves exhausted and in pain. If a character is subject to too many attacks, they will white out and appear in shackles in Area H, the Hidden Dungeon, and they will either have to break out or someone will have to come rescue them. Happy Haunting!

But assuming we all survive the first night, things then move on to...


DAY TWOTHE GLOWING SIGILS
Once the stress of surviving the first night has ceased, two things will occur at 7:00 AM on October 26th: all characters will wake up to discover (or otherwise notice, if they didn't sleep in the first place!) a glowing sigil on the back of their dominant hand, and a set of stairs leading up to the second floor of the castle, where previously there had only been a brick wall.

The sigils come in three colors: blue, pink, and gold. They will glow like phosphorescent light, but they won't be painful or burn to the touch. We will be using the Headcount Thread to RNG and assign people their sigil colors!

Each of the three sigil colors corresponds to a certain door on the Second Floor of the castle. Only people with the matching-colored sigil can unlock and open the door; it's as simple as placing your hand on it and then turning the knob. When you do so, your sigil will briefly glow with a new color and the door will unlock! There are three doors total, one for each color. And this is also where you'll find your missing Pokemon. What a coincidence, that you have three missing Pokemon and three colored doors!

Behind each sigil door is one missing Pokemon; these Pokemon will be found in their Pokeballs at a specific location in each sigil room. Also, all Pokeballs will be found in the same place in the room — for example, the Blue Sigil Room's Pokeball location might be "under the desk", and therefore every character will find their missing Pokeball under the desk. Two or more characters can be in the room at the same time, but there will always be only one Pokeball visible to them, and it will be the Pokemon they lost. If that seems weird, well. It's kinda dreamlike, innit?

This aspect of the plot encourages cooperation among players; if you want to get all three of your Pokemon back, you're going to have to find a way to open all three of the doors to go get them. If a character fails to open a door that one of their Pokemon is behind, they will lose that Pokemon permanently and will not receive it back at the end of the plot. However, we encourage players to get creative in problem-solving how to open the doors; some characters might work together and cooperate to get them open, while others might opt to just up and kidnap (WITH PERMISSION!) someone with a different-colored sigil and brute force it open that way.

If you ABSOLUTELY CANNOT find a way of getting all three doors open but want to regain all of your Pokemon, don't worry! We're not going to force anybody to lose their roster if they don't want to. If you can't find a way to get the doors open after a good-faith effort at attempting it, let us know and we'll provide a Handy Plot Contrivance™ to help you out.

Also, if your character did not come to Nightmare Castle with three Pokemon, the breakdown will be as follows:
• If they brought one Pokemon, it will always be behind the door that corresponds to the sigil on their hand.
• If they brought two Pokemon, one will be behind the door corresponding to their hand, and it's player's choice which door the other one is behind.


DAYS TWO THROUGH FIVEUNRAVELING THE MYSTERIES
We anticipate that players will use these days of the plot as "free time" to engage in their own endeavors! Presumably at least part of them will be spent unlocking doors and retrieving Pokemon, but there will also be plenty of time for exploring both floors of the castle, fighting monsters at night, engaging in character interaction and small player plots, and so on. We encourage players to make their own action and "network" posts during this time!

Over the course of these days, characters will begin to observe strange messages appearing in various rooms around the castle; you'll receive more on the content of these in a subsequent plot post, but they will largely be directing characters toward uncovering the location of...wait for it...THE FINAL BOSS BATTLE.


DAY SIXTHE FINAL BOSS BATTLE
Having figured out where the Final Boss™ is lurking, characters will venture forth to go do battle! Again, we'll have a roundup/plotting post for this once we're closer to the actual battle and things become more relevant, but the battle mechanic that determines the "win" condition will essentially work like this:

We will be putting up an IC log in [community profile] route_1065 for people to thread out their adventures in fighting The Boss™. On the roundup post, we will have a thread designated for "proof of participation". In order to win the plot and defeat The Boss™, at least two-thirds of all characters participating in the plot (as determined by the signups on the Headcount Post) must make either a top-level comment or reply to a top-level comment on the Boss Fight Log Post, and then link it to us in the "Proof of Participation" thread. We'll give you the number to beat once we get closer to the plot and have a final tally of who all's there, but by 11:59:59 PM on October 30, at least two-thirds of the participating characters must have made at least one comment to the Battle Log and shown us proof of it in order to win the plot.

Assuming the players win, everyone in Nightmare Castle will wake up on Halloween morning back where they were before the plot started, and everyone in the game (regardless of whether they went to the castle or not) will receive a Fabulous Prize! Assuming the players don't win, everyone in the game will wake up on Halloween morning feeling vaguely disoriented and with a deep sense of foreboding (and sadly no Fabulous Prize). So it behooves you to cooperate and participate! WORK TOGETHER AND EVERYONE CAN PREVAIL!



THAT WAS A LOT OF READING.
We're sorry. It's a pretty ambitious plot. Hopefully you like the sound of it, though!


SO WHERE'S THIS SECOND-FLOOR MAP AND STUFF?
That will be unveiled when the Second Story unlocks on Day Two of the plot! Don't worry, there'll be a post for it and we'll plurk about it and everything.


AND THE SAME THING FOR THE FINAL BOSS FIGHT BATTLE DETAILS AND STUFF?
Bingo.


I HAVE A QUESTION YOU STILL DIDN'T ANSWER IN THIS MONOLITH OF A POST.
That's not particularly surprising. Please ask us about it here!


I HAVE A PLAYER PLOT I WANT TO RUN! WHERE DO I ASK YOU ABOUT THAT?
You do it in this thread here.


SO YOU'RE GOING TO BE PUTTING UP LOGS FOR US, RIGHT?
Yes. There will be two mod-created logs — one at the beginning of the plot and one at the end for the bossfight. For all the other interactions in between, we're encouraging players to make their own posts and tag around as usual.


HOLD UP. MY CHARACTER IS A NON-FIGHTER, AND THEY HAVE NO REASON TO SHOW UP TO A BOSS BATTLE, BUT YOU CLAIM WE'RE GOING TO LOSE THE PLOT IF WE DON'T GET ENOUGH PEOPLE. ISN'T THAT UNFAIRLY BIASED TOWARD CHARACTERS WHO ARE FIGHTERS?
Not at all, actually! All your character has to do is show up somewhere in the log in order to get credit for participating. That could mean they're in trouble and need a rescue, or they're helping out in some mundane way, or they run in just to scream and flee in terror, or they decide to pull a Leeroy Jenkins and throw their shoe at the Big Bad. The possibilities are endless, and we're not mandating that people fight. They just have to be there.


SO WHO'S THE BIG BAD, ANYWAY?
No comment.


IT'S DARKRAI, ISN'T IT.


CAN I USE THIS POST FOR PLOTTING WITH OTHER PEOPLE?
You sure can!



QUICK LINKS
QUESTIONS FOR MODS | PLAYER PLOT REQUESTS


divinitea: (Default)

[personal profile] divinitea 2013-10-12 03:55 am (UTC)(link)
holy sheet you guys, this plot looks amazing 

Dr Kato - He'll be taking a pretty scientific view of all these shenanigans, and once he's gotten his bearings and discovered the library he likely won't leave it for some time. Chances are he'll immediately get a mancrush on this guy who tried to destroy and rebuild the universe (why didn't he think of that???) and will be happy to absorb all the information he can. 

That scientific lol-this-is-stupid attitude will happily go to shit once his monster appears to chase him - it will be Pluto, the Hydreigon he had during his first time in Route (aka the creature who almost tore his arm off). Despite that, he's actually very good at operating in stressful situations and will likely be the sort to demand people start working together to get their Pokemon back, so they can gtfo out of this place. With any luck he won't be eaten by monster!Pluto in the process, but we can always hope.  

Celestia Ludenberg - She was originally only going to have one Pokemon in the plot, but the potential craziness that could be birthed from those three doors was too much for me to resist, so now she has all three WOOHOO. She'll likely think she's in some sort of dream and happily explore the creepy castle with little to no fear as she's into all that gothic stuff, but things will go delightfully pear-shaped for her once she realises her Pokemon are missing and she can't get them back, oop 

Her monster will be herself, although I won't go into detail here because it's a DR spoiler; anyone familiar with DR probably knows what I'm talking about. I'll try to make it as non-spoilery as I can in the plot, and anything that does have a spoiler will be marked! I intend to have her most beloved Pokemon behind a door that she cannot get through, and chances are she'll go slightly insane trying to get through it to retrieve her, so if anyone is up for being threatened/yelled at/forced to open a door by this skinny teenager, let me know!
ortion: (❀ mad science)

[personal profile] ortion 2013-10-12 04:14 am (UTC)(link)
I was waffling on whether or not to bring Dist but I can't resist him and Kato trying to explain everything with science to the best of their ability. Also pls don't get eaten Kato that would be bad.

(I just accidentally typed Kato as Kanto oops)

Re: Celes, see Hagakure wasn't on the wrong track with his monsters! Even Celes knows she's scary.

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enjoymyatelier: cue the red exclamation point over kiritsugu's head (jiiiiiiii...)

[personal profile] enjoymyatelier 2013-10-12 04:35 am (UTC)(link)
...so Kayneth is going to be absolutely devouring all the Sinnoh stuff as well

clearly they should meet halfway though opposing ends of some weirdo who WANTED TO BRING FORTH... LEGENDS

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faerymaster: (Default)

[personal profile] faerymaster 2013-10-12 03:59 am (UTC)(link)
This looks awesome! Throwing in Timmy for this. Plotting and CR is love ♥

[personal profile] crackpotcrocker 2013-10-12 04:03 am (UTC)(link)
So, these two have to meet up here and harass each other and blame the other for being in this place in the first place :3

Uh, depending, I'm open if it should come up, that we do something like in No Substitute for Crazy or The Future Lost, where they do manage to work together on a temp bases, what do you say?
Edited 2013-10-12 04:03 (UTC)

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tearsofademon: (all my life I wonder)

[personal profile] tearsofademon 2013-10-12 04:10 am (UTC)(link)
So when he's not desperately trying to get past those doors to rescue his partners, Ryner will probably be found exploring the place, especially the Library and Hall of Tapestries. Because he is a nerd and if there is the potential for new information he will devour that new information hungrily.

...But rescuing his partners takes priority. So if anyone wants to team up with a mage to get through doors, he'll take all the help he can get.

(He'd try to avoid most fights but can handle himself if needed. Unarmed, even.)

[personal profile] angerpoints 2013-10-12 04:14 am (UTC)(link)
Yusuke will be in the castle for this one, and like the good shounen hero he is, he'll be focusing his energy not only on trying to recover his Pokemon (who he'll be pretty steamed about losing), but also on trying to find everyone a way out and cracking open industrial-sized cans of whoop-ass whenever he stumbles across a monster! Anyone who thinks they would like +1 demon-fighting delinquent to accompany their character on their trek through the castle is free to have them follow the sounds of shit breaking and say what up. He's a pretty good team player when placed in dangerous situations, not to mention someone who's already used to dealing with scary supernatural stuff, so he ought to make a decent ally to those in need of one - especially if they're a kid or anyone who otherwise might need someone to do the fighting for them.

As a side note, I do have plans to have Yusuke white out at least once (because dying horribly and then not staying dead is just what he does), so if anyone would like to have their character find him cussing up a storm in the dungeon and either bust him loose or make fun of him from afar, do let me know! Just be warned that if your character chooses the unhelpful route and taunts him and then makes the mistake of sticking around long enough for him to break free on his own, he... might retaliate by trying to do something like pick them up and stuff them through a suit of armor. Just on general principle. :|a
neededlassie: (unsure)

[personal profile] neededlassie 2013-10-12 04:17 am (UTC)(link)
oAo hi big bro Yusuke

It's super spoopy

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diamondo: (✦ 03)

[personal profile] diamondo 2013-10-12 04:18 am (UTC)(link)
Mondo is going to be running around exploring all the things. He likes picking fights so this will be a great way for him to get rid of all that excess energy!! His monsters will most likely be Monobears but due to [MASSIVE SPOILERS] he might see himself too. You DR folks already know why that is, but I'll try to keep the spoilers on the down-low for those of you who haven't played the game/read the LP! Otherwise Mondo's going to be really interested in fighting the boss when that comes along, and he'll be more than happy to partner up with people to get those doors open. He wants his Pokémon back, after all. Mondo will most likely be sticking with Ishimaru for the most part, but they can totally get separated because Mondo's probably going to die horribly.

Archer has zero interest in picking fights with the monsters, especially because his are Homunculi (the ones he knows about, at least). You don't fight those things. You just don't. So he'll be busy studying everything he can get his hands on in the library instead, and clinging to Kimblee because help Kimblee he's useless. Too bad this castle doesn't have guns. >:| As far as the sigils go, he's more or less going to find the first person with one of the other colors and force them into opening a door for him. He is not going to face this without his Pokémon, thank you very much.

Ryuunosuke is going to be having the time of his life. No, really. You think monsters will scare him? They won't. They're going to be tentacle-things that he's used to seeing kill people, so he'll just find this to be really cool (and then be disappointed when said tentacle-things don't kill anyone brutally). He'll probably go to get his Pokémon back at the last moment, since he'll be too busy trying to make friends with the monsters and getting himself killed. But this is so cool, guys!!! Someone might want to save the crazy madman from himself pls.

Wheatley won't be participating in this plot; he'll be busy doing science without GLaDOS to interfere!! Not like he's worried or anything!!!

Finally, I'm not sure if I'm going to have Jean participate in this plot. I'm going to sign him up for it, but I might back out if I'm too busy with my other three.
neededlassie: (unsure)

[personal profile] neededlassie 2013-10-12 04:23 am (UTC)(link)
Mondo help ;n;

If you need his sigil he'll be more than happy to help in that regard too.

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uncagedforjustamoment: But not the way you're expecting (Ready to battle)

[personal profile] uncagedforjustamoment 2013-10-12 05:02 am (UTC)(link)
So Neji is going to jump at being awesome because guys he told you pokemon would not help you when things got real. Due to his nature and rank back home he's probably going to be wanting to take a leadership (or lieutenant, in the case of Hokage/senior Jonins being around( position, even if it's only with the group he's traveling with :| But he'll also be offering Ninja Protection because he's sure the ninjas will group up together for those who can't defend themselves without pokemon.

He's...actually secretly attached to the pokemon that are going to disappear on him, so. :| He will be determined to get his pokemon back once he discovers how...but they're still not going to do much once he gets them because this is his scene, step back guys

Which.

Speaking of.

I really want Neji to be awesome and protect people and then die because. Horrible. At some point this needs to happen. Who wants to be around for this, how should this be worked out, who wants to be fighting with him/protected by him at the time? Will anyone rescue him afterward? orz

Also, ninja...what should the monsters look like? There's not really a lot of 'monsters' in Naruto so.... :|
ghostpepper: (where do you think you're going?)

[personal profile] ghostpepper 2013-10-12 05:22 am (UTC)(link)
I was wondering about the monster thing too! I was considering... semi-distinguishable human corpses with something possibly resembling ninja skills? Also basing them off of summons might not be a bad idea. :|9 As an alternative, we could always fall back on miniature versions of the tailed beasts for the stronger monsters...?

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neededlassie: (You know...)

spoilers for Heavy Rain

[personal profile] neededlassie 2013-10-12 05:18 am (UTC)(link)
SO SHAUN IS THE ONLY ONE OF MY BOYS IN THIS PLOT 8D

which means that for most of day one he's just going to be distraught and clinging onto anyone he knows for protection. (Highlight for spoilers wrt the shape of Shaun's monsters/the big reveal of Heavy Rain) His monsters are going to be taking the vague shape of tall, fat men in policemen's uniforms, complete with ambient asthmatic wheezing, because his biggest nightmare is still the man who kidnapped him.

Day two, however, when he realizes that he can get his missing pokemon back, you will have to restrain him to keep him from running amok trying to find them. The event is taking the three pokemon with the greatest personal meaning to him; his starter Susie, Chase the Charizard (who he believes was sent to him by his dad and Jason), and Finn the Nidoking (his first capture). But he will keep looking until he collapses because the rest of them have to be here somewhere, right?

If the Big Bad is a pokemon battle, then he's going to be there and ready to go (it so happens that the three pokemon with him are two level 100s and a level 80, so once he's got his team back he's pretty well defended) like a good protagonist/target demographic. Once he has his pokemon back, he'll be back in trainer mode and won't be quite as scared or passive. However, if the Big Bad isn't actually a pokemon who you would fight with other pokemon, he'll just let his army of big brothers the battle-ready characters handle it.

SO YEAH PLOT WITH HIM AND STUFF. c:
superordinary: (pic#6135350)

[personal profile] superordinary 2013-10-12 01:12 pm (UTC)(link)
I have nothing in particular in mind but these two should meet. :|a

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show_my_cannons: (I dislike this plan)

[personal profile] show_my_cannons 2013-10-12 06:30 am (UTC)(link)
So this old man is incredibly fond of his Onix and is going to be pissed someone touched sasha his gun her. He's a big angry soldier with a strong protective urge, so anyone weaker than him will probably get picked up and looked after.

But he will be bound and determined to get his pokemon back at any cost.

SO YEP.

[personal profile] eagletalons 2013-10-13 01:57 am (UTC)(link)
Ironhide's already met Lightning, so wanna have a meet up with her bro Hope?

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dressofheaven: (This is my evil face)

[personal profile] dressofheaven 2013-10-12 06:41 am (UTC)(link)
So who wants to hang out with a little girl whose response to all this isn't "OH GOD I'M TERRIFIED SAVE ME" but rather "THEY TOOK MY POKEMON I'M GOING TO HUNT THEM DOWN BURN THEIR BODIES AND SALT THE EARTH"?

Yeah, Ilya's going to spend most of her time in the castle being incredibly pissed off. She's liable to snap, snarl, and generally be unpleasant at the slightest provocation, but she's also going to be very, very focused on figuring out what's going on and getting her little darling monsters back, so anyone who approaches her to help with that is likely to get a bit more of a positive reaction.

Also, should the opportunity present itself, she will probably elect to take a bow in order to protect herself, and turn out to be surprisingly talented with it. Speculation as to why among those who know her is encouraged.

And lastly, anything and everything involving the Sinnoh Legends (especially the trio and, if applicable, Arceus) will be picked up and devoured.
throw_stone: (Default)

[personal profile] throw_stone 2013-10-12 06:57 am (UTC)(link)
guess who will be grabbing whatever he can find and fight all this shit

this guy

more concrent stuff later

he will also help anybody who wants whatever colour he has

he's a protag :)



also vanille plotting later too

[personal profile] timidnature 2013-10-12 11:46 am (UTC)(link)
Being the skittish kind of person he is Latvia needs someone he can cling to as a safety net. Considering that he hasn't been in this world as long as some people he's probably not going to be devastated at the loss of his Pokémon but he'll still be worried and want to help.

I'm hoping to use this as an opportunity to create new CR and get CR with characters he's already interacted with. So if anyone wants to plot anything I'll be more than happy! Latvia is generally good natured so if people are kind of him he'll be more than willing to help them out.
20faces: (i have an idea!)

[personal profile] 20faces 2013-10-13 12:24 am (UTC)(link)
Latvia's so cute! (And I just came back from a Latvian birthday party so I guess I'm feeling a bit inspired) Maybe these two could hang out in the castle at some point? It might be funny to have Latvia cling for safety to a kid too oblivious to realise how much trouble he might be in.

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superordinary: (pic#5882422)

[personal profile] superordinary 2013-10-12 12:16 pm (UTC)(link)
Makoto Naegi really isn't much of a fighter (seriously, he gets knocked out cold in one punch in canon thank you Oowada) but he's going to be very adamant about getting his Pokémon back and helping others retrieve theirs because he's a helpful protagonist like that. He's also going to do a lot of exploring/investigating and try to get some deets because wow this sure is one big mystery and he's better at solving those than he is at fighting.

I'm up for all sorts of shenanigans if anyone wants to team up with him. :|a
beholdmydemons: (talk - hoy brother)

[personal profile] beholdmydemons 2013-10-12 04:48 pm (UTC)(link)
Walter could provide combat backup if he runs into Naegi having trouble with monsters. He'll be stalking around all night on high alert after they show up.

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firstnothing: (Default)

[personal profile] firstnothing 2013-10-12 02:00 pm (UTC)(link)
I would like Xemnas to be involved in all of this. Nightmares and all, whee! He's got a fascination with newfeels and sheer terror, loss, ghosts and mayhem does indeed count. Travelling with him is probably going to be a bit peculiar because of this. Most people have the sense to avoid things that are traumatic. He won't.

He has two to three pokemon to rescue, depending on what I finally settle on. @@
exeggutorhead: (happy)

[personal profile] exeggutorhead 2013-10-14 03:12 pm (UTC)(link)
This would be a good opportunity to get some in-person CR with these two!

I know if he sees someone not avoiding the trauma, he might be curious enough to be like "dude do you have a deathwith or something", and maybe hang around to see what will happen.

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radeonthecity: (good mood)

[personal profile] radeonthecity 2013-10-12 03:57 pm (UTC)(link)
This plot looks great.

Domri will spend the first day running around and trying to get out, including running into some monsters (which ones to be decided; there are so many options) that vanish the next time he looks. Not having access to creatures in a dangerous situation is rather uncomfortable for him, considering how physically weak he is, as well as reminding him of parts of his childhood that he'd rather forget, so he'll scrounge together stuff to make weapons, which he might be persuaded to share. Once he finds out how to get his Pokémon back he'll make sure to get into those rooms somehow. He may try some stress-relieving destruction of the building if he can. For the final battle he'll be there with his Pokémon to fight for sure.

Anyone who he's talked to on the gears or who's interested in talking to someone who looks like this would be more than welcome to meet him in person.
beholdmydemons: (talk - a serious moment)

[personal profile] beholdmydemons 2013-10-12 04:39 pm (UTC)(link)
So Walter's going to be firmly in demon-hunting mode for all of this, which is to say alert, a tad on the aggressive side, and not inclined to trust just anyone who walks along. Almost the first thing he's going to do is fashion a weapon...but he'll get an upgrade before too long.

He's going to be actively hunting for a way out and fighting monsters - by default he won't be concerned with anyone he doesn't already know, but there's plenty of opportunities for forced team-up shenanigans, yeah?

I'd really like Walter to get in a fight with another player character while he's here - over what and how severe, I don't care too much, but surely tensions are running high in this 2spooky atmosphere! Let's get some negative CR.

edit: HURPADURR his "monsters" are generic demon-shaped things a la smt demons WHICH PRETTY MUCH MEANS EVERYTHING MYTHOLOGICAL UNDER THE SUN. bat-winged humanoids, people with snakes for arms, floating skull ghosts, giant snakes, long dogs, etc etc. just horrific monstery things with glowing eyes that babble about eating people and spilling blood and overrunning humans. Xi Wangmu (large, elegant-looking woman in flowy robes WHO EATS PEOPLE) may make a vague guest appearance.
Edited 2013-10-12 16:55 (UTC)
bertall: (Default)

[personal profile] bertall 2013-10-12 11:30 pm (UTC)(link)
Bertholt here will more than likely hang behind whoever he ends up hanging around in the mansion. Because he hasn't been here long, he won't be as torn up over the loss of his pokemon but he'll still make it a priority to get it back once he gets over the initial shock of ending up in another weird location. At least he only lost one!

As far as monsters go? He'll be trying his best to steer clear of them but in general they'd be similar to the big bads from his world.

[personal profile] eagletalons 2013-10-13 01:41 am (UTC)(link)
Well Hope is always up for helping newbies... Especially when running away from giant human-looking things. And he'll try and help Bertholt find his missing Pokemon anyway. What do you say?

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20faces: (flamingos)

[personal profile] 20faces 2013-10-13 12:21 am (UTC)(link)
Yeah Akira is still super new so appearing mysteriously in a spooky castle isn't going to faze him as much as you might expect it would. But he'll definitely be trying to help people get their Pokemon back! And exploring the castle a bit, since it does have the air of a mystery that needs to be solved.

But mostly I'm just looking for a bit of CR so if you wanted something, I'm up for plotting pretty much anything.
blundergirl: that's what you are to me (♥ » A friend for life)

[personal profile] blundergirl 2013-10-13 06:24 am (UTC)(link)
LATE TO THE PARTY but I'm here all the same (DAMN FLU)!

I have the two girls to offer for this amazing plot. *-* A+ mods!

Cassie/Wonder Girl - Will be almost tearing the place upside down looking for her Pokemon/Donna (who will be evolving as a result of this event). As such she'll be all over the castle in the days leading up to it, looking for clues, secret doors, and possibly making references to horror film tropes. She'll be pretty much open to run into people anywhere.

She'll also be fighting monsters rather than running from them, performing heroic rescues, helping others rescue their Pokemon, and definitely participating in the final boss battle.

I'm open to having her get new CR- negative and positive -through this event, though she'll be helping people with their Pokemon searches if needed regardless of how they treat her.

Katara - Is going to be typical Katara, so of course that means pretty much the same as above as far as helping people with their Pokemon and fighting off monsters. She'll be teaming up with Envy to help with at least one of his Pokemon (and possibly vice-versa?) but she's also free to help others with their Pokemon if needed. She'll be using the network as it's available to try to stay in the loop with others.

Negative and positive CR is also good for her, and I'm also game for grudging alliances or having someone try dragging her off to help get their Pokemon back. Just because she's willing to help doesn't mean others will know that- or that she won't chew them out for being rude. ;)

-- I'd really love to have both girls make some new face to face CR through this. Bring it all on!
usedswift: (Default)

[personal profile] usedswift 2013-10-13 11:36 pm (UTC)(link)
WHOOPS ETERNALLY LATE but I'd love to see Cassie and Tenten joining up and kicking monster butt together to save their Pokémon. Especially since Tenten's going to have no idea about these horror movie tropes lmao.

But yes, badass lady bonding and taking out bad guys?

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surpassedjupiter: (Default)

[personal profile] surpassedjupiter 2013-10-13 11:32 pm (UTC)(link)
WHOOPS, I'm late to the party because I'm late to all the parties.

Phi here will be interested in the exploration of the castle/still trying to find an answer to the BUT WHY that has plagued her since arriving. Probably won't be looking as affected as she is, because that's what Phi does. At least she'll learn pretty fast to not try to interrogate the monsters she sees.

Since Phi only has one pokemon for the event, she won't be needing to borrow anyone's sigil. If you can put up with her "but what do I get out of this" if she arbitrarily decides she doesn't trust you/want to drag her around, that is a-okay with me! In fact, I would welcome anything of the sort.

...And if there's upside-down sudoku, blame Alex, not me.
usedswift: (Default)

[personal profile] usedswift 2013-10-13 11:44 pm (UTC)(link)
I AM SO LATE

But Tenten will be here! Frantic because yo of the Pokémon that're missing, one of them was Joonhee's. And that is a Big Deal. So the bulk of her attention will be on finding said missing Pokémon and punishing the Big Bad because excuse you, rude.

That said, I do have plans on her only recovering two of the three; she's going to end up losing her Dragonite (that one she was so nasty to in her post from September).

As for the monsters she'll be seeing? Part 1 Gaara and curse seal (1st stage) Sasuke, along with various Sand and Sound ninja. Because hey! Getting snatched up directly after the first major combat arc from her canon kind of sucks.
Edited 2013-10-13 23:47 (UTC)
bestofthebest: Fluttershy's The Exception - I Guess (Plays Pranks)

[personal profile] bestofthebest 2013-10-14 05:56 am (UTC)(link)
Total team-up with Dash and Tenten! They can go ponyNinja-crazy on the place while finding their lost 'Mons! (Dash could offer getting her a Dratini to replace her Dragonite and buy her an Ever Stone once it becomes Dragonair so no more Network-related rant-posts! XD)

Either way, awesome choice on monsters even though they're early-canon related.

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bestofthebest: I Was Just Resting My Eyes (I'm Not Lazy At All...!)

[personal profile] bestofthebest 2013-10-14 06:03 am (UTC)(link)
LAAAAAAAAAATE I'M LATE; RL WAS A PAIN THIS WHOLE WEEKEND ;_;

Soooooo...Rainbow Dash will be here and will take her usual 'where are my Mons! GIVE 'EM BACK!' while doing what she's gotta do to get her 'Mons back! She will need to borrow sigils at some point 'cause she wants all her Pokemon back; the 3 fully evolved 'Mons were with her since the start of her journey: Blaze (Charizard), Tank (Blastoise) and Daring (Meganium)!

And, the monsters Dash will be seeing? THE DEVASTATING NIGHTMARE MOON and DISCORD, THE MASTER OF CHAOS! And possibly Queen Chrysalis, but definitely the first two!

Also, Sayaka Miki will be exploring the place for her lost team, too! She'll feel like a true hero on a dangerous journey to get back to Johto -actually Kanto, 'cause that's the region she was in before but still!- safely. And the monsters she'll be seeing? Witches and a very small, not-so-cute Kyubey asking for her wish to be granted!
tentacletrainer: (I won't go easy.)

[personal profile] tentacletrainer 2013-10-14 11:57 am (UTC)(link)
Late to the party but this is what happens when you get a partial root canal.

Rose is of course going to be gunning to get her Pokemon back first and foremost, but she also cares a lot about the people of Johto. She is definitely a fighter, not at all afraid to go toe to toe with monsters, and she'll be willing to assist people who need it.

This also includes sigil rooms assisting too!

She's going to be exploring, learning and studying what she can.

If anyone would like her help, don't hesitate to ask!

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