these_balls: (sunny mod)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292012-02-04 02:22 pm
Entry tags:

Breeder Inquiry! re: parent involvement in egg species

VOTING IS NOW CLOSED. THANK YOU FOR PARTICIPATING.


Good day, citizens of PokéLand!! (I'm still trying to invent a cutesy word for y'all)

We've got a bit of a breeding inquiry for you guys regarding the species of a pokémon based on the mother and father of crossbreeding. There had apparently been an 'official' decision that had been in play that differed from the changes stated in the F.A.Q., so we've decided to retract the rule in order to let you guys decide.


How much should the parents' species to influence the eggs' species in a breeding?'

    Option One: As per nintendo game mechanics, the eggs are 100% the mother's species.

    Option Two: The eggs are rarely the father's species, mostly the mother's (5% for father's species)

    Option Three: The eggs are uncommonly the father's species (25% for father's species)

    Option Four: The eggs have an even chance of becoming the mother's or father's species (50/50)


As usual, please leave answers, additional questions, and extra input in the comments!


Additionally, there's a Anti-Rocket Group forming, and an upcoming Valentine's day masquerade, if your characters are interested!
strauchler: (let's get down to business)

[personal profile] strauchler 2012-02-04 08:33 pm (UTC)(link)
I'll vote for #2 because the rare chance will make things interesting. But if someone's trying for that, a mod should probably handle the RNG or request a screencap of it to be sure that the 5% happened since the honor system could be abused.
shiromadoushi: (Default)

[personal profile] shiromadoushi 2012-02-04 08:46 pm (UTC)(link)
I like options 3 and 4. Mixed batches are a fun idea and I think allow for better story telling-elements for breeding.
ghostytrainer: (well you see i made myself in a lab.)

[personal profile] ghostytrainer 2012-02-04 08:51 pm (UTC)(link)
Personally I like Option 3 best, though I would be okay with Option 4 as well if that's the way the majority swings.

Sorry if this gets a little tl;dr, but here are my thoughts on why. With other game mechanics already changed (clutches vs. 1 egg at a time, breeders not needing badges to use HMs, unlimited move lists, etc) I don't see why we need to adhere to the game mechanic of the eggs ALWAYS being the mother's species. In doing so, this pretty much makes it necessary for a breeder to have a Ditto if they want to be able to breed all the 'mons they have at their disposal. And there are some characters who might see Ditto-breeding as a sort of "sub-par" or "cheat" version of breeding since it's almost too easy. Breed whatever you want with one gelatinous blob? I am in no way saying that Ditto breeding shouldn't be a thing, just that it's a matter of preference and breeder characters SHOULD be able to have their preference. Plus honestly, Ditto is more than just a breeding linchpin. I mean it was in the games before breeding was even a thing. And honestly, I always thought that the multi-clutch thing was an interesting aspect to Route-breeding, it just always kind of made more sense to me from. And even though not all of us were apparently on the same page as far as the species thing goes, for those of us who thought multi-clutch was the rule would be losing options if option 1 is the official ruling. Meanwhile those of us who thought that game-mechanics were the rule really lose nothing if we switch to one of the other options.

I still think that egg moves should only come from the father though. Not that that's up for discussion but I just thought I would throw that out there. Otherwise you'd wind up with ridiculous move pools.

Long and the short of it, I feel that option three is the most fair out of all of all the choices presented. It still makes it so that the mother's species determines something, without limiting breeders. I feel like option two would have been okay if there weren't a cap on the clutches. And option four, well like I said I'd be okay with it but that one kind of negates the mother's contribution to the clutch.

I apologize if this made little to no sense, I can be sort of bad at wording my thoughts. Hell I'll probably realize in ten minutes that there's something I forgot to say and I'll have to add it on real quick...

(Also the masquerade ball sounds awesome and I am very much interested in that. I've been hoping for one since before last Halloween.)
skillspanner: (Like a slow parade ↵ Assist)

+1

[personal profile] skillspanner 2012-02-04 09:09 pm (UTC)(link)
Pretty much my feelings too, although Yosuke generally uses Ditto to breed.
weaponry: (Default)

[personal profile] weaponry 2012-02-04 09:13 pm (UTC)(link)
How do you feel on the following scenario:

If it's the father's species that's determining the egg's species, then how about the mother (and only the mother) determines egg moves? Since it's still somewhat chanced based, it couldn't really abused since they'd have to mold two parents's moves into ones that'd be viable for a child, haha, and it still gives something for the mother to do with her partial role erasure.
extinguishescandles: (acquire a taste for freeform jazz.)

[personal profile] extinguishescandles 2012-02-04 09:17 pm (UTC)(link)
Honestly I'd given that some thought back when I was first told that multi-clutches were a thing. But after giving it more thought, I realized that would make the whole process a little too complex, just like the 5% concept presented in option 2. That's why I said that I think the egg moves thing should stay the same. Otherwise you've just got too many factors floating around. But that's my two cents on it.

The fact that the father's species is going to be represented at all I think is enough. Asking for egg moves in addition might be pushing it a little. But again, that's just me.
weaponry: (tonight we’re taking over)

[personal profile] weaponry 2012-02-04 09:21 pm (UTC)(link)
Well, I don't see how more complex it could possibly get. The egg moves for the pokemon stay the same, you just need to see the mother's egg pool. We've mastered more complex things before (i.e, the level system). But, irregardless, I do respect your opinion. I thought the father's side was represented enough through egg moves but the whole batch thing makes it something that needs to be addressed anyways.
extinguishescandles: (whoops! my bad.)

[personal profile] extinguishescandles 2012-02-04 09:30 pm (UTC)(link)
Maybe complex wasn't the right word. More like...it's just one more thing to keep track of? I mean it's a good idea and I think that would be pretty cool but I just wonder if people would see that as "too much". Sorry like I said, I'm not the best at wording stuff sometimes. I mean I'm not vehemently opposed to the idea or anything but...yeah.
weaponry: (Default)

[personal profile] weaponry 2012-02-04 09:48 pm (UTC)(link)
Yeah. I get what you're saying by that. ): It would be rough if people saw it as overwhelming or something similar.

No need to apologize! Thank you for clarifying it!
youfartknocker: (looking sharp)

[personal profile] youfartknocker 2012-02-04 08:53 pm (UTC)(link)
I like option one because it's what I'm used to with the games, but if other people want something else that's totally cool with me. Just adding my two cents here.
Edited (I thought it was just a poll but i guess it's a legit discussion lmao) 2012-02-04 20:54 (UTC)
weaponry: (Default)

[personal profile] weaponry 2012-02-04 09:10 pm (UTC)(link)
First off, hi! This is muffin! Mun of Lust ([personal profile] licentious) and Rangiku ([personal profile] conduit)

I prefer three.

With three, it still gives most of the contribution to the mother's role, but, it makes things more viable and easier for breeders without totally limiting them with an awkward 5% rule. Though, I'd like something else to be put in there to balance it out for the father. In fact, I've been leaning towards something like this: if it's the Father's species inside the egg, then whatever egg moves the mother has for the pokemon are passed down. Hopefully that makes sense /o/.
silver_lucifer: (Default)

[personal profile] silver_lucifer 2012-02-04 09:13 pm (UTC)(link)
I'd vote for option #3, tbh.

Johto already doesn't work exactly like the games on a lot of things, and it'd make some of the plotting around breeding for both trainers (where a lot of clutches seem to be IC'ly accidental, making potentially mixed-species clutches all the better for " D: what do I do with these" etc.) and breeders more interesting/give more options; egg moves can still come from the father, and the size of the clutch could always come from the mother (Hence, a rarer mother = fewer eggs no matter what the father was).

Given how much playing with egg moves there is, esp. for breeders, I imagine there's quite a few besides me that'd prefer to avoid ditto-breeding anyway, or where that'd be much less IC for several reasons. (The 'mons tending to end up being partial characters of their own is a big one where I've seen other breeders less comfortable with randomly pairing off their team or running everything through a ditto, and Kuja can't be the only breeder who'd be loathe to use a ditto just for the sake of being a perfectionist.)

Also it'd make Dittos less of an ironclad requirement for a Breeder - not all of the characters who're Breeders would have a reason to IC'ly have any interest in dittos, particularly characters who'd be focusing themselves on types or themes, and it seems cheap to feel obligated to either have a Breeder a little gimped in their profession or catch a ditto whether they'd want one or not.
extinguishescandles: (it's so...beautiful.)

[personal profile] extinguishescandles 2012-02-04 09:20 pm (UTC)(link)
Thank you, you worded my feelings on Ditto so much better than I did. (And no, Kuja's not the only one. I don't play her, but Rose is the same way in that regard of not using Dittos.)
silver_lucifer: (Default)

[personal profile] silver_lucifer 2012-02-04 09:40 pm (UTC)(link)
Ahaha yeah. The two reasons I haven't had any egg posts for Kuja yet are that, for one, he is kind of a perfectionist and has been taking time to get his own trained up to where the eggs would actually have something...

And for two, he... basically focuses on dragons.

Which means getting male/female set up has taken almost a year now, combined with his perfectionist streak, which means he's only just now even found the eggs/species he's been looking for that'd make up a pair, and then the time to train them...

Yeah, I've got a breeder who not only has never had a clutch in almost a year, but might be going on two years before he actually seriously gets going on it.

Aaaand on top of that there's about half of his pool there might never be eggs for/where it'd be another year or two getting a second 'mon, of the same species, to have a female of the ones he's only got a male for.
k9tantei: (Default)

[personal profile] k9tantei 2012-02-05 03:08 am (UTC)(link)
Mm, I'd also add (yes this is still Birdy - )

It REALLY bugs me that it's treated as a NECESSITY for a Breeder to have a Ditto unless they want to basically spend months or years of time arranging to get a roster with multiples of any given species, and bugs me more that it basically makes it so the ONLY reason for Dittos to exist is to cover over breeding. :/

Also the "mother's species only" when it wouldn't be THAT hard to implement a mixed clutch seems like artificial difficulty - it's not actually adding anything to the game beyond "being true to the video games" (which we already aren't 100%, or it'd be one egg at a time always), and let's face it.

The type of game this is, is generally more focused on character interaction, plots, etc., and is it REALLY "making things too easy" for Breeders or trainers that breed to let them have mixed clutches, even if it's "only a few of the eggs are the male's species", and start huge arguments over game mechanics that aren't even the main focus of most of the playerbase anyway?

Because seriously. As much as it is important to keep game balance and make it take effort to get something unusual, and I agree with trying to keep things fair and all?

What's the bigger reason most people joined Route:
A) To basically get a text-based version of the Pokemon games where their main focus is widgetting around numbers and spending months doing book-keeping on what they can/can't do and getting massive amounts of Pokedollars off eggs and either getting The Best Team or breeding dynasties of complicated patterns,

or

B) CR with other characters and getting X character they wanted to play having adventures with Pokemon where they actually are training/raising their team and getting into things?


Also considering what it's like, depending on what you're looking for, to get a given 'mon for a character, it's not like it'd only benefit Breeders; Trainers who breed would have that option, and characters that aren't breeding but do get eggs as well as catch will get af ew more chances to get some things that they might really want for their character but be searching for, for months. Does it REALLY break the game to say "Here, have a male Gible and a female Charmander, you can get one or two Gible eggs to give to someone else/sell/whatever"?

It's not like I'd expect you to implement some kind of system to make sure people are REALLY RNG-deciding genders of Pokemon they get to PROVE they're being absolutely true to game gender ratios on, say, starters or others that aren't 50/50% on female-to-male and tell everyone they can't decide their pokemon's gender for plot/character purposes, it HAS to be random...

Which makes the whole argument about mothers/father's species a little moot, since as it stands right now, all you're really doing is making it so anyone that might Breed is going "Well if I want to get eggs of this species I HAVE to have a female, even if for plot reasons I might've wanted a male".
strideways: (pic#2183176)

[personal profile] strideways 2012-02-04 09:19 pm (UTC)(link)
My personal vote goes to Option One, for one primary reason —

Breeders already have it pretty easy. They have a constant source of cash, being able to breed twice as many Pokémon as trainers, some with stellar egg moves that make them way more valuable than normal. They don't need to collect badges to use HMs, making travel pretty simple as well. They're already in danger of having more perks than trainers do, so why give them another one?

I don't think it's unreasonable at all to expect them to have to try a little harder to do their breeding, either by acquiring a Ditto or by breeding selectively for gender. Allowing for a chance of the father's species being passed down makes breeding far too easy. It eliminates much of the strategy of breeding, and therefore makes it a lot less interesting.

And while Dittos on their own could conceivably make breeding too easy as well, it's not as if they're a one-stop solution for all your breeding troubles, either. If bred with a female, there are no moves to be passed down. It would be preferable to breed anything with a compatible Pokémon in the same egg group, genderless Pokémon aside (since there's no other option, there). Again: strategy. In the games, there was always some amount of strategy to breeding, some of which can be retained here for more interesting gameplay, even without the mechanics of inherited natures, IVs/EVs, etc.

And if this sounds like crazy anti-breeder propaganda, or biased opinions from a butthurt trainer player, I apologize. Dave's actually just recently become a breeder, and I'm considering apping another breeder sometime in the future — so I'm coming at this from the POV of someone who's going to be dealing with the outcome of this decision in-game.
extinguishescandles: (i'm listening‚ what's up?)

[personal profile] extinguishescandles 2012-02-04 09:25 pm (UTC)(link)
I have just one issue with this. And that is that this isn't really a breeder's perk since it affects everyone. There are plenty of trainers who breed as well, whether accidentally or on purpose for some extra cash.
strideways: (pic#2183162)

[personal profile] strideways 2012-02-04 09:29 pm (UTC)(link)
And at the same time, it does affect everyone — breeders included. So while it may make things easier for everyone who breeds, it will certainly make things easier for breeders, who, in my opinion, don't need it easier.

But that's a fair point.
shuidegurou: Source: Solo Max Level Newbie (Default)

[personal profile] shuidegurou 2012-02-04 10:20 pm (UTC)(link)
This is Koree, toooooo lazy to switch accounts RN (working on stuff).

Voting for option #4.
shuidegurou: Source: Solo Max Level Newbie (Default)

[personal profile] shuidegurou 2012-02-04 10:23 pm (UTC)(link)
Just adding that I'd also be just fine with option #3. I vote #4 because that's more or less how I've been treating it, basing it on how rare a species should be instead of who the father is.
usedlaserbeam: (SPECULATE Φ might've left the gas on)

[personal profile] usedlaserbeam 2012-02-04 10:27 pm (UTC)(link)
I would vote for Option One, and will wholeheartedly admit my flagrant personal bias for why as follows:

When I joined Route, I had never played a Pokemon game that involved breeding (and still haven't), so I had to learn the whole system as I went. Option One offers what is probably the simplest and most straightforward of the breeding systems laid out here: when you breed two Pokemon, the species will be the mother, and they'll have moves from the father. It's fairly cut-and-dry, and any breeder with no idea what they're doing (like I was) can pretty easily open up their roster and know exactly what species they can produce and what they can't at a glance, without any extra hassle of what anomalies might be in which clutch and so on. If there'd been an added percentage chance to factor in while I was learning the ropes, the prospect would've seemed a lot more daunting than it already did.

There's also arguably the question of translating an arbitrary percentage onto a given clutch when that percentage might not divide evenly across the eggs, especially when some characters don't breed often enough for it to really make a difference. Sure, if it's a 25% chance of the father's species and you have a clutch of four eggs, that's simple enough. But the more you play with the numbers, the more complex considerations have to go into producing your final clutch (like rolling an RNG for each and every egg?), and again, for people who have no idea what they're doing and are learning as they go, the less complicated the better.

I also think that Option One neatly avoids the whole question of the honor system and potential abuse of the egg percentages whatsoever, which again keeps things simple and efficient. People who want to be more complex with it still have some strategizing opportunities available to them in terms of egg moves and which fathers to use with which mothers (or when to use a Ditto, and so on), but for the people who need to learn the system for the very first time, it can all be boiled down to the simple formula: "Mother = Species. Father = Egg moves."

And personally, I favor that, because the whole system seemed complicated enough as it was when I was first learning it without any extra considerations to think about, and I feel like the more accessible the breeding system is to the people who have no familiarity with it, the better.
tearsofademon: (to reveal what you've found)

[personal profile] tearsofademon 2012-02-04 10:46 pm (UTC)(link)
My preference would be 1 or 2.

Personally, it makes more sense from a biological standpoint for the species of the child's to be the mother's. I mean, considering that it's most common IRL for the mother to be the one to be pregnant with the baby or to lay the egg or what have you, it would be really weird to see, say, a kitten come out of a dog mother. (A baby Wailmer come from a Skitty mother?) Also, I'll admit it's kind of a don't fix things that aren't broken thing with me - I've never minded the whole "female gives species, male gives moves" thing, plus it's easy to deal with and remember.

Now, that being said, I'd be okay if the decision was that the species could rarely - rarely - be that of the father's. Like, if there was a specific plotting thing someone wanted to do in which one of their clutches had one egg of the father's species or something as a special fluke. I think such a thing should probably require mod permission, though, to keep it from being abused.

Not that any of this really affects Ryner anyway, since he's had a Ditto for a while, his partners all just breed among themselves without his prior knowledge twice a year plus special occasions, and I assume that even if there was a half and half chance the exact amounts would be up to player discretion and I could just say he constantly has abysmal luck and keeps getting only Cleffas from Rose (female Clefairy) + Kaile (male Jigglypuff). But I'm just tossing in my two cents.
combat_butler: (Ooooonnnneee mooooore thiiiiing.)

[personal profile] combat_butler 2012-02-04 10:58 pm (UTC)(link)
I think option 1 is best! For the reasons already stated above by a few people, really. I don't have any breeders myself, but it just seems best to keep it simple for those breeders who come in and don't know the complicated mechanics.

ON THE OTHER HAND, if we do go for percentages, option 3 seems best since it would still be 'rare' but not ludicrously so.
kougameleon: (Default)

[personal profile] kougameleon 2012-02-04 11:23 pm (UTC)(link)
Option 4 is fine.
newberktown: (Default)

[personal profile] newberktown 2012-02-04 11:31 pm (UTC)(link)
I would go with option 2 or 3 (or even somewhere between those, like 10%. I think it'd be great if it varied based on the rarity of pokemon involved, but that would be pretty difficult to handle/keep track of!)

While yes, in real life certain breedings would be incredibly implausible, the fact is that this is a magical world, and there's no 'for sure' reason the eggs appear, really. Besides, some pokemon within the same breeding group seem unlikely to begin with.

I understand why some might like sticking to game mechanics, but to be honest I like the idea of a little bit of a mix. It makes it not quite so predictable. As for those worried about newcomers or new breeder characters, we're required to read the Rules and FAQ anyway for the passcodes. Unless someone's simply skimming for those, they should notice the way breeding is handled, so I don't personally see that as a problem.

Just my thoughts! But everyone has made valid points.
usedpsionics: (0u0)

[personal profile] usedpsionics 2012-02-05 12:12 am (UTC)(link)
I like number 3! I think all my opinions on it have already been given by other people, I mostly just think it makes things a bit more interesting to have the babies be of both species. c:
segues: [ The Little Mermaid ] (Of black and white people)

[personal profile] segues 2012-02-05 12:26 am (UTC)(link)
Hat, here, and what is logging into the right account.

I vote 3! I have my own personal biases on this (mostly that I really wish Ken and Miles' Plusle and Minun would breed red and blue babies instead of just blue ones), but... really? Biology doesn't make sense here, already. If we're working with logic we're going to just give ourselves headaches (Ghastly can use Sucker Punch. It has no arms. Giant whales can breed with cats, Pokemon go from eggs to fully-grown six-foot beasts, depending on who you talk to. Evolution. We have background music following characters around). Playing mostly breeder characters makes me feel like they don't have it as easy as it seems, too. A lot of the things they get "easy" they have to get the help of trainer friends for--they have to borrow HMs, they need Trainers to let them pass through the shortcut, and their Pokemon should logically be lower level, as their purpose isn't to train but to raise (I feel like a hypocrite saying that as Ken's Cubone is grossly overleveled due to her own violence and he's been acting as a breeder for a year, but Fuu's Pokemon are all fairly low-level). For some characters it's easy money, but for others, it's really not, as breeders who don't work individually aren't going to be getting the same amount of cash or eggs as the people who work in the Breeding Center. Plus, there's the breeders who give out eggs for free. So while some have it easy? Others don't. Honestly, I don't think the policy is what makes things "easy" or "hard" for the characters, it's the way players play them. You could've been having your pokemon have a dozen eggs a week before the cap came around, or you could've had them breeding six or seven every other month.

And either way? It's either that or the copout of a Ditto which goes from "breeding a few of both" to "breeding a lot of each in different sets." And then everyone has a Ditto, anyway, which is supposed to be at least uncommon.

In the end though, I think it'd make sense for there to be mixes? Especially with Pokemon like Plusle and Minun, who kind of match, but don't mix. So I'll throw my vote in at 3, or 4 if that's the way things go.
k9tantei: (Default)

[personal profile] k9tantei 2012-02-05 03:18 am (UTC)(link)
I definitely agree.

Sure there's Breeders who have it easy and go about it in a way that makes things go easily for them?

My one breeder character is a MUCH bigger headache in terms of his poke-class than my trainers. HE doesn't like working normal jobs, and he's specializing in something rare (dragons) which means it's taken almost a year for him to just get a roster, much less Breed...
so he's usually mooching off his travel partner and has done basically nothing as a Breeder besides fuss over his very small team and be (questionable) moral support for a few people. He's been too broke to buy things for himself half the time until he finally broke down and got a job for a few weeks, and the only reason he's okay on HM's is ...that he's mooching off a Trainer travel partner.

Yep. Really too easy on Breeders if they get to breed for eggs of more of their roster than just the females. ~_~;;

I also couldn't see him with a Ditto, and I don't WANT to give him a Ditto just because "oh lol he's a breeder and I'd like to be able to maybe let people bargain for eggs of 'mon he only has a male for"; I LIKE having the 'mons be treated as living things with personalities, and the non-"dragons" he has are all there for specific plot reasons. As it stands now, Dittos aren't pokemon you get for plots or because your character wants a Ditto; I'm willing to bet most of the people out there with Dittos have them as something that never actually sees any usage in posts or plots or anything except as basically egg-makers and something on their roster to justify them having eggs for species they only have males of.

Also seriously, it seems like it's a pointless rule given that the main focus of Route in actual play is CR, plots, and all, which... the "female's species only" rule isn't actually adding anything to.
secondgrave: (Silhouette suits step out of the shadows)

[personal profile] secondgrave 2012-02-05 03:22 am (UTC)(link)
> treated as living things with personalities

Yeah that's a... big thing with both of my characters. Ken loves animals and Fuu's just all over kind toward anything. They're not going to breed them like farm stock. They're both stupidly passionate to their teams--each pokemon has a place in their party and IDK, I think that's just the point of a breeder.

Being kind, raising them with care and love. Sounds derpy as a mun, but to my characters, it's everything :\
k9tantei: (Default)

[personal profile] k9tantei 2012-02-05 03:48 am (UTC)(link)
It makes a lot of sense to me. :/ As it is "which pairs would get along" is another layer of difficulty on Kuja. If you wanted to play the video games and focus on mechanics over storyline and characters, you'd...be playing the video games and not apping to Route where there's months of time passage on stuff.

And I still have the thing where IC'ly, there'd be NO logical IC reason for Kuja to want/keep a Ditto; the dragons are what he's comfortable with, and the few non-"dragons" he has are there for IC reasons, so ... yeah ...

And even though he's not a "good" person really, he's still not really going to do the video-game solution of "Well, breed for an egg that hatches female, then inbreed through that!" because ... really it's a long-running thing since the only thing he'd ever had around that wasn't "enemy/target" back home was a dragon, so he has more empathy for his critters than he does for other people, and he understands enough science to know that inbreeding's NOT a good idea.

And I don't want to get him a Ditto just because he's a Breeder, and I don't think it really adds anything to the plot/CR/etc. for Route in general to have Dittos mostly be something Breeder characters put on their roster as a necessity that serves no other IC purpose.
tentacletrainer: (Default)

Tl;dr ahoy, I'm sorry.

[personal profile] tentacletrainer 2012-02-05 03:51 am (UTC)(link)
Personally, I would like to go with three, or four if things swing that way, for a number of reasons.

Likely the one I want to point out with big, bold, flashing letters is that...not everything that works in the games is going to work in Route. They are two different environments by nature.

In the game, you gain access to every Pokemon available eventually, either through trading with npcs or friends, trading over the internet, through wifi events, the dream world now...Whereas in Route you're limited (and understandably so!). For egg events you usually receive an egg from any gen (only recently five, I know). If you choose to make this Pokemon male, and no one else gets a Pokemon of the same species, you are forced to use a Ditto. Which may not seem like a big deal, but for some people ooc'ly or characters ic'ly, it is. My character ic'ly wishes to avoid ditto breeding, and once she had a good repertoire of compatible Pokemon released her ditto for that purpose (as well as the fact she felt bad the poor thing just...basically sat in a box until it was needed, because that was all it was there for, and she didn't want to treat a Pokemon like that). Forcing ditto breeding would mean she would either need to hope a friend has a Pokemon of the same species, or she would need to begin carrying two of each species if she wanted to continue avoiding it. Which, beyond being impractical, would be very difficult for species that are mostly female or mostly male. In the games, it's not hard to obtain the male and female of a certain species through one method or another. It also isn't terribly impractical to carry one of each for most species, because you have 20 boxes worth of space to carry Pokemon in.

Another point I'd like to make is that there are already things in Route that do not follow the game mechanics strictly (Breeders not requiring badges to use HMs being one of the biggest). There are also things in the Pokemon universe that don't make any sense, and this includes breeding.

Rather than asking how a cat can give birth to a whale (which isn't even what is going on here, and isn't really the weirdest part. The cat is laying eggs, firstly. From what we've seen, eggs are all the exact same size, regardless of what is in them. And whales/giant rock snakes/pterodactyls/other large beasts are somehow contained in these eggs), why aren't we asking how the whale can breed with the cat to begin with? Because the answer to that is "It's Pokemon". So why is it so impossible for a cat to lay an egg the same size as all of it's other eggs, just of a different color and containing a whale? It's Pokemon, after all. (In fact, we don't even know that they do lay the eggs, which makes this point even more null than it was.)

You also have to remember that, in the game, Pokemon only lay eggs one at a time, and for some that aren't as compatible as others, that can take seemingly forever to happen. Both of these have been tweaked to better suit Route as the type of game it is. It doesn't matter if it's a Skitty and Wailord. They can like each other enough to breed the minute they meet if the player wants, even though in game they aren't that compatible.

Beyond this, there are many species that could easily be deemed as compatible enough for mixed clutches. If you breed a Persian and a Rex cat in the real world, you aren't going to get strictly pure bred Persians just because the mother was one. If you breed a Meowth and a Skitty, which are both arguably cats, I don't see why that would be different? Poochyena and Growlithe? Or as mentioned before, Plusle and Minun. They are even closer. That makes less sense to me than a whale laying an egg containing a cat, or a cat laying an egg containing a whale, when the eggs are the same size.

I'd also like to address a concern or two I've seen brought up.

First being that 25% isn't that hard of a percent to figure out. Just use 4, 8 and 12 as guidelines.

Divide four by four and you get one. So arguably four, five and six would give you a chance for one egg to be of the father's. If it's less than four, then out of, say, every four clutches, one would have a chance of having the father's species.

Divide eight by four and you get two. So seven and nine would give you a chance for two.

Twelve by four is three, so ten and eleven are three.

(This is also the reason I didn't go with option two. 5% is a 1/20 chances, and there are no twenty egg clutches to compare to. Now that would likely make things too difficult to want to deal with.)


The second one I guess is...really subjective and based on opinion? But the 'breeders have it easy' opinion really...well.

It's not true. Or at least, not completely.

This depends on how a character is played. This is extremely dependent on that. Because not all characters are either going to take advantage of it, or will know you can, or any number of other options. For instance, Rose? Rose wants to work for everything. Even though a large group of her friends had the squirt bottle, she wanted it for her own. Even though she can bat her eyelashes at the network and maybe borrow Fly, she would prefer to march down to that gym and earn her own HM to use.

Even when it comes to 'easy money', that's not strictly true. Because you one) actually have to have Pokemon people want to buy and two) have to price them at a decently high price to make a useful profit. If a breeder isn't working on the side, they're likely going to need to mooch off their friends if they really try to rely on just breeding Pokemon. This is especially true with the caps now.

In fact, I would like to argue that limiting a breeder to using dittos rather than giving them the option of exploring egg groups would make it easier? It would guarantee a clutch of eggs from the father every single time, rather than only giving a chance of a few within the clutch. If people want to complain about breeders 'having it easy', I would assume ditto would be a source of this. (Actually, I seem to remember some people upset over this back when eggs were sold like...every other day. Since the posts were mainly 'lol so I got a ditto eggs for everyone' because I tried to avoid that so as not to add to the problem...). Not only this, but if clutches are (with reason) based on the mother's egg cycle, this puts ditto/male couples at a 21 cycle (because yes, ditto does have an acceptable cycle). What this means is that either a) Pokemon with a cycle of 41 that should only be laying 1-2 eggs now get 5-6, or b) people have to remember to separate ditto pairings from typical pairings even though the poor blob would be the mother. Of course, this would still be an issue no matter what choice is made, but I would figure less of an issue if people are not forced to use dittos.

In a 25% chance relationship, a 41 egg cycle would only have a small chance of having more than 1-2 eggs, no matter what they breed with, and even then that would only be 3 at most.
isahero: (Bubblegum Pop)

[personal profile] isahero 2012-02-05 08:14 pm (UTC)(link)
Voting for Option 3 . If people don't really know what to do with mechanics for it, they could just do the first 3 are female, then the 4th is male if the maths is too difficult, unlike with the 5% option. Likewise, it's a little more rare than the 50% rule.
bamfsecretary: (★ ♔ nemo my name forevermore)

[personal profile] bamfsecretary 2012-02-08 01:52 am (UTC)(link)
I'm going for option #3 please!
chosen_light_child: (Overjoyed)

[personal profile] chosen_light_child 2012-02-10 02:54 pm (UTC)(link)
Option 3 for all the reasons listed so far.
dreamsofahero: (pondering)

[personal profile] dreamsofahero 2012-02-11 04:24 am (UTC)(link)
Options 3 and 4 appeal to the part of me that likes to see things work the way they would in the REAL world, though I wouldn't mind 2 as a nod to in-game mechanics. So I guess that averages out to 3 overall. :|a