these_balls: (egg mystery mod)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292011-05-17 03:31 pm
Entry tags:

regarding Starters and Baby-Making

Three things:

1) SO WE HERD U WANTED SOME OLD STARTERS.

There are now 140.

In addition, because Larvitar are pseudo-Legendary pokémon, they've been given a cap of 10. We've never actually had ten as starters so this should be alright.


2) We've also added the bugs from the swarm-plot to the Availability List, as well as the two found at the Ruins of Alph. You no longer need to contact us about what to find there! We've linked what's there and probably someday maybe we'll find a better way to add it there but until then have that link.

3) PEOPLE WHO BREED, GET OVER HERE!

Two things:
1) Would you all prefer a breeders-specific community in order to keep free eggs and whatnot in order instead of using the OOC community? If so, any ideas for a name or would you like one of us to think of something?

and 2) We've heard from numerous people that there's an excess of eggs. Because of this, it will be capped. Although, we don't want to cap it too high or too low, so I had a question for you guys: How much do you think is too much? This can be in terms of too many eggs per pokémon, per week, from pokémon each week? etc. Anything you can think of, go ahead and list, and feel free to discuss amongst each other as well!

[identity profile] alpha_stigma.livejournal.com 2011-05-17 09:40 pm (UTC)(link)
A breeder-specific community would be awesome, I think.

As for eggs... well, Ryner's only had one brood so far, and I've been kind of planning to try to keep his output kind of low anyway ... But as for a cap... If there's going to be one, a per Pokémon per x amount of time one would probably work best. I think it'd probably be a little unfair to have a per Breeder per x amount of time thing, since some Breeders are just able to handle more Pokémon than others (just based on personality). But per Pokémon per x amount of time would work.

[identity profile] pastsanity.livejournal.com 2011-05-17 09:45 pm (UTC)(link)
-- Yeah, it did! That's what I meant though. ;w;

Okay, that makes a lot more sense. I thought it would be like... per Pokemon (overall, not species) or something else, but that makes more sense.

Awesome and awesome! o/

[identity profile] phoenix-temple.livejournal.com 2011-05-17 09:46 pm (UTC)(link)
But, oh man I keep reiterating this, I really feel like the limit should go down depending on the rarity of a pokemon.

And, really, it won't cut down on flist spam, since one way or another you're going to watch it. It's like putting intros on a new comm--one way or another, people are going to see it. It'll just be under a different comm. And if people just don't friend it, it kind of takes away the point of breeding, because no one's going to see it. Maybe moving egg posts to the spam comm might be a better idea than OOC, but adding another comm might just kind of. Make TOO MANY COMMSSSSSS. We're not really a comm-based game, or I could see setting up another one. It really is all journal based.
miniworth: (Default)

RE: Breeding/Eggs

[personal profile] miniworth 2011-05-17 09:47 pm (UTC)(link)
1) I believe an egg/breeder community will, as stated above, end up being treated on the same level as slowpoke_gif and end up being neglected. Having things separate does end up being more efficient than everything thrown into one Miscellaneous category, but in this case Route_006, as a game-related OOC announcement community, seems good enough. To be completely honest, I'd rather be able to find all of the "Hey game this is what I'm up to and it's relevant to everyone" things on one community than have it broken down into so many different places, and it seems unnecessary and in some ways redundant.

As an alternative, I'd like to suggest having an breeding/egg tag available for usage on Route_006.

I think the main argument for advocating an egg community is that it's hard to swim through the intros/hiatus/drop posts to find each egg post, but if there was a specific tag available to categorize such posts on the OOC comm, I believe that problem could be solved easily.

[identity profile] pastsanity.livejournal.com 2011-05-17 09:50 pm (UTC)(link)
Still attainable, sure, but then that just leads to people just getting them via eggs and such, which is why this happened in the first place, you know? And having someone spending two weeks, as that's how rarity has been handled so far, on a route that may only be a few days or so to travel normally, is kind of unrealistic as it is. Logically, you might see something anyway. Heck, even in the games you might stumble across something and... kill it... without even knowing what happened.

The starters are one thing, naturally, but other things are probably going to get around. And things being rare is one thing, the fact is, a lot of things just aren't on there at all to begin with. I'll never get over Murkrow, a one-stage CROW Pokemon, not being around with Hoothoot during the night in the original GSC. But alas.

[identity profile] phoenix-temple.livejournal.com 2011-05-17 09:50 pm (UTC)(link)
Well, it's not too bad right now with the starters. Yeah it's a pain to get a Squirtle or Charmander, but it's something we have to work with. Like I said, the point of a Pokemon game. With breeding to supplement it, as it should just be a supplementary thing, I think it would be doable.

Though I do think Pokemon only available in the Safari Zone probably should start to spread out. I mean, no one is going to want to go to Cianwood to get a Cubone.

[identity profile] pastsanity.livejournal.com 2011-05-17 09:56 pm (UTC)(link)
TOTALLY RANDOM THOUGHT but does anyone else remember the "X and Y likes each other" from the games?

Perhaps some other kind of cap, even if it's just +1 or 2 or -1 or 2 eggs, could be implemented depending on if the Pokemon in question is breeding with a Ditto or an actual Pokemon?

[identity profile] phoenix-temple.livejournal.com 2011-05-17 10:03 pm (UTC)(link)
Pokemon are rare probably for a variety of reasons. Some pokemon probably only breed a certain amount at a time, or under certain conditions. And some Pokemon probably just can't survive in some climates.

I think the challenge of trying to find the more rare Pokemon--Dratini, Gyarados, Clefairy, evolutions, etc--is part of what makes the game fun. If everything is suddenly available in multitudes of places, it kind of takes away from the challenge. Breeding should be supplementary, and available for certain Pokemon. Cubones are uncommon, and not everyone needs or wants one.

Along with a limit on how many rare eggs a trainer can breed at any given time, I don't see why it wouldn't work to have rare Pokemon like Clefairy, Gyarados and Dratini only be in one place. I don't think anyone wants to make breeding redundant, only cut down on it.

We can't have the perfect team. We just can't. We cannot have everything we want, and I think it'd be a lot more fun for people to actually put effort into so-and-so trying to get this Pokemon or that. This is a game, a role playing game, and it's based on Pokemon. What better thing to actually post about than GODDAMN IT'S HARD FOR ME TO CATCH THIS INSERTPOKEMONHERE.
foolishwren: as i was, you shall be (hell naw)

[personal profile] foolishwren 2011-05-17 10:03 pm (UTC)(link)
XD BREED. But I'm joking, that's an ugly-as-hell name.


route_34 on the other hand would be really cute.

[identity profile] phoenix-temple.livejournal.com 2011-05-17 10:05 pm (UTC)(link)
Like I said in my first comment, it just makes sense. There has to be a reason they're so rare in the wild. And aside from climate issues, I think breeding issues would be a logical reason. Like... pandas are rare because they don't have a lot of babies! Chickens do.

[identity profile] pastsanity.livejournal.com 2011-05-17 10:13 pm (UTC)(link)
If everything is suddenly available in multitudes of places, it kind of takes away from the challenge.
That's not what I'm saying though? I'm saying make MORE things available in more places, not spread out the few we have - and even the common things are in ridiculously few places. Not to mention how swarms and such should have drastically altered the environment this way or that at some point down the road anyway, as it has.

Along with a limit on how many rare eggs a trainer can breed at any given time, I don't see why it wouldn't work to have rare Pokemon like Clefairy, Gyarados and Dratini only be in one place.
I'm not looking at it now, but I'm... fairly certain these things are all pretty rare on the list? What's the issue here, exactly? The rare (or "rare") things can be rare, but that's not what I'm getting at at all.

We can't have the perfect team. We just can't.
Says who? And by what definition and standards? If you travel or buy the right eggs, you should be able to. ANYONE should be able to. At the very least, a team to make them happy should be perfectly within reason. If you make it impossible to catch a certain Pokemon (which was what the Safari Zone and the like was for in the games) then... yeah, people WILL probably want to go back to breeding down the road. Why make it harder than it has to be?

[identity profile] pastsanity.livejournal.com 2011-05-17 10:15 pm (UTC)(link)
Er, I didn't mean math, I just meant as variables and stuff. Like "Your Pikachu and Pikachu like each other" and stuff. So for instance--

Same species of Pokemon/breeding with a Ditto = Maybe one or two more eggs.
Different species breeding together = Maybe just going off the regular cap.

To go off that, the daycare folks always said stuff like "so and so like each other" or "they REALLY like each other" so you could add in maybe if a Pokemon's trainer knew the other Pokemon's trainer (or if it's the same trainer breeding their own Pokemon), that could give an egg increase (or keep at the cap), whereas forcing two Pokemon together who might be strangers would decrease the output of eggs.

Stuff like that!

[identity profile] cleartranquilit.livejournal.com 2011-05-17 10:24 pm (UTC)(link)
Hmmm, I do like the idea of a community for breeding specifically. As things are right now, the OOC comm gets used for hiatus and intros and with the amount of people in the game and coming in every week, it's kinda getting full. In addition, it makes it optional for anyone that doesn't specifically want bred Pokémon in their team and instead wants to capture all their little critters. Sorta like how the Crack comm is optional to join too.

As for the caps, personally I think it should be different for both Trainers and Breeders, as they both are supposed to have different responsibilities from each other. Trainers are supposed to focus on gym battles and catching Pokémon, whereas Breeders are, well, breeding. Considering the distinct and big focus between the two groups, I think the caps on each should be set differently if you're not going to do something like how the Crack comm is set up (5 posts a week or something like that).

I think with that in mind, something simple like 3 eggs/Pokemon species that a Trainer can offer and 5-6 eggs/Pokemon species that a Breeder can offer would maybe be a good start. Because lately it just seems that everyone and Mom is breeding, including those that are Trainers, that could be a very good reason as to why we had the sudden influx of "EGGS. EGGS EVERYWHERE." While I'm not saying that that Trainers shouldn't be allowed to breed if they want to, the line between Trainer and Breeder has gotten so fuzzy. I think giving Trainers a slightly lower cap and Breeders a slightly higher cap might help out with any sort of major egg storms in the future.

And sure, it might get a little out of hand and hard to deal with, but, um, maybe you can offer or ask for some volunteers to moderate it from a distance? Just a handful of people that neither have to do apps or any other mod work except handle the egg comm, so that you mods and the regular helpers don't have to have anything more on your shoulders now too.

[identity profile] usedrage.livejournal.com 2011-05-17 10:31 pm (UTC)(link)
Okay, first, I'm getting a really condescending attitude out of this, and your icons really aren't helping, so knock it off.

You're taking what I'm saying out of context. I am saying that the "rare" Pokemon should be harder to find, which would make sense because they are rare. And I just said certain Pokemon should spread out. Like Cubone, which has never been anything more than "uncommon." It should be available in warm, dry mountains, which, in Kanto, was kind of its territory. But if Chansey are available in five or six places it kind of removes the point of that specific Pokemon. It was considered the be rare. Chansey. Chancy. Clefairy are rare Pokemon, only able to be found under certain conditions and considered to be aliens if I remember right. Eevee are only available by being given to you, which makes me wonder where they live, but they are rare for one reason or another. Dratini are dragons and rare because of that.

All what things? I've seen people breed Mareep and Growlithe, both of which are considered common Pokemon. I'm saying that the limit should drop when you get into Eevees, Dratini and starters.

Have have you ever played a Pokemon game? Because I've played every generation. And I have always had one Pokemon that I have wanted that I couldn't get because I was playing a certain version. If I played HeartGold, I couldn't get a Vulpix. If I played SoulSilver, I couldn't get a Growlithe. Same with FireRed and LeafGreen. I can't get a Plusle in White, but I can't get a Minun in Black. Half the game wants an Eevee in their characters' teams if breeding them like they are is indicative at all. And I'm not innocent of this, Ken has an Umbreon. But not everyone can logically have an Eevee. That's the point of rarity.

Just like IRL, not everyone can have a pet platypus, not everyone in Route can have a Dratini.

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