these_balls: (Default)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292013-10-31 02:32 pm

Wake Up In The Morning Feeling Like Poke'Diddy

DAY 31/10. 07:01.

The sun rises.

It's bright and early on a beautiful Halloween morning; the weather is warm for late autumn, and the sun is shining high in the clear blue sky. All across Johto and Kanto, people are waking up from what seems to be a very restful sleep — or maybe, given how stiff you feel, a sleep that lasted slightly too long to truly be called comfortable. Maybe you're greeted by your Pokemon; maybe you're hailed by a preset alarm going off on your Gear. Maybe you open your eyes to the relieved, tearstained faces of your friends, and experience that brief moment of bewilderment at what could possibly have made them so sad.

It seems as though everything's back to normal, now — or as normal as things get on an average day in Johto, at least.

Or has it?

Strangely enough, you might be experiencing phantom pain in places where you remember being wounded by — oh, but no, that was only a dream, wasn't it? And the fading redness of irritated skin on the back of your dominant hand, that...that could be anything.

You were here all week, your friends tell you. It was so strange, how abruptly you were knocked unconscious. We were so worried, you've been like that for days.

So was it a dream, really?

You count your Pokemon, and to your relief, they're all there — or perhaps, to your horror, they're not...


In Saffron City, a phone rings in the office of Gym Leader Sabrina.

One of the younger trainers, a budding Medium, is closest to the landline; following a hesitant glance at her otherwise busy colleagues, she tentatively picks up the phone and answers it.

A moment later, stock-straight, she's sprinting to fetch Sabrina herself, the phone's handset left unattended and off the hook on a nearby shelf.

There's a gym rule about interrupting Sabrina when she's in the middle of her periods of reflection and meditation, but this is an urgent matter, and she makes her frantic apologies in the same breath as the one that informs her Leader that there's a call, and she really needs to, um, it's just, she'd better go take it, so sorry, because it's—

Unflappable as ever, Sabrina follows her back to the phone and lifts it calmly to her ear.

"This is Gym Leader Sabrina," she answers.

"Burn that spellbook," the creaking old voice snaps.

Blinking in surprise, Sabrina checks the Caller ID. The display reads TOHJO FALLS.

"You burn that book," the voice repeats severely. "And never do that again."

And here we are, at the final infopost of the plot! It's been a great ride, and we really hope you all had a bunch of fun with our Halloween Plot for 2013! We definitely had a blast putting it together for you, and now all that's left is some wrap-up denouement, the awarding of prizes, and a few OOC notes for your edification!

As of 7:00 AM EST on October 31, all characters participating in Nightmare Castle will be returned to their bodies and will begin waking up! Because you achieved the GOOD END of the plot, it will be a beautiful day and your characters will not experience any feelings of doom and foreboding upon waking up. You will, however, feel a little groggy and stiff (understandable, after sleeping for a week!), and at some point you will briefly experience the lingering feeling that something that was wrong has now been set right. Characters are also welcome to feel an inexplicable and vague hostility toward Sabrina and the psychics in Saffron City for a short period after the plot; the force that caused this isn't too happy with her, after all, and some of that animosity might accidentally transfer via osmosis to the people it had its hooks in all week.

If you rescued all of your Pokemon from the three sigil doors, then congratulations! They're back with you, as is the rest of your active roster. If you failed to do so, however, you'll notice that the unrescued Pokemon's Pokeball is missing from your collection, and for a while into the future, seeing other Pokemon of that same type will elicit unexpected feelings of shame in the trainer. Enjoy your hint of psychic backlash on that one, but rest assured — your Pokemon will be well taken care of.

Possibly better taken care of than they were with you, if your failure to rescue them is any indication.

However, everyone in the game, regardless of whether they participated in the plot or not, will wake up on Halloween morning to discover an orange and black goody bag nearby, fastened shut with orange and black ribbons and emblazoned with...eerily enough, the character's name. And when they open the bag, they will find some fabulous goodies! What a Halloween treat.

Happy Halloween 2013, Routians! From all of us to you, we hope you've had a blast.


Okay, so now for the fun stuff. What do you get for winning the plot? Good question! We've got answers. You get:

• one (1) non-transferable reusable TM from any of the first five generations. Yes, that's right, they're back again! These are basically a TM that acts like an HM, except it cannot be shared. (NOTE: HMs are not applicable.)
• one (1) Pokemon apparel item of your choosing! You've got your Pokemon back; what better way to show them you love them than by helping them look fabulous?
• one (1) "trail mix" bag of treats including five Rare Candies, a dozen mixed Berries, and six Poffins of any flavor!

And as a special bonus for people who went on the plot...

• the opportunity to switch the ability of ONE (1) of your Pokemon with its Hidden Ability. You may only do this for one Pokemon, and that Pokemon must be one of the ones your character took with them on the plot; they're the only ones that have been to the Dream World (or have they?), and therefore the only ones that could've been affected by the jump back and forth between worlds.

Congratulations again, and enjoy your swag! If you have any questions about these prizes, please feel free to ask us here!


So, this was an adventure more along the lines of what we'd call an "objective-based plot", as opposed to an "effect/condition plot". It was also incredibly structured, involved a lot of mod updates, and generally took a lot of planning and attention from everyone concerned! That said, we'd really like to hear your thoughts and feedback on how it went for you; we asked this after we ran Prom, also, and we ended up using a lot of your input from Prom in the way we planned and structured this plot, so it'd be a big help to hear from you again!

One of the hardest things about running a plot like this is finding ways to accommodate everyone; admittedly, things might've been a little too ambitious to pack into the six days we'd allotted to run it, but we'd be wary of extending something like this too much longer than six days because we don't want people who aren't able to participate in the plot to feel cut off from the game and left with their hands tied for too long of a period. Some of that is always going to be a given; that's the trade-off of doing just about anything in a game with 100+ characters. However, we hope we managed to achieve a good (or at least a reasonable) balance between the length of the plot and the shenanigans we packed into it.

We were also experimenting with a new method of allowing players to directly impact the outcome of the plot — in this case, with the check-in participation requirement of the Final Battle Log, and the ability to permanently lose your character's Pokemon if you so desire. We'd really like to know if you thought that worked well, or if there were any problems with it that you experienced! If you enjoyed it, we can look into reusing that model again in the future, with subsequent plots.

TL;DR, it's been kind of a crazy ride, but we hope it's been just as much fun for you to play in as it's been for us to put on, and it'd be great to hear your thoughts so we can take them into consideration on other plots in the future.



firstnothing: (Default)


[personal profile] firstnothing 2013-10-31 07:23 pm (UTC)(link)
'Any' generation, on the TMs?

Including the new games?

(And do we pick this ourselves or is it randomly selected)
firstnothing: (Default)

[personal profile] firstnothing 2013-10-31 07:26 pm (UTC)(link)
Okay! I didn't think it'd make sense to have Gen6 TMs just yet and wanted to be sure!

... now to go through the whole list and pick one. :( So many choices..!
firstnothing: (Default)

[personal profile] firstnothing 2013-10-31 07:28 pm (UTC)(link)
Oh yes while I'm questioning. For the people who were able to participate, and can have their Hidden Ability, does that pass down through breeding or is it a one time, one pokemon thing?
firstnothing: (Default)

[personal profile] firstnothing 2013-10-31 07:31 pm (UTC)(link)
Excellent! Thank you for your time!
radeonthecity: (good mood)


[personal profile] radeonthecity 2013-11-01 03:15 am (UTC)(link)
Do the Rare Candies have the same effect as in the games? Or are they just candies that are hard to find in stores?
beholdmydemons: (talk - meh)


[personal profile] beholdmydemons 2013-11-01 04:05 am (UTC)(link)
By "apparel" do you mean like the dorky Contest/Musical accessories from the actual games or just generic silly hats and stuff.

let no one say this isn't a serious rp about serious things I'm going to wake up wondering why I asked this question in the first place

edit of edit: Actually this is a stupid question because I just checked the list of actual accessories/props and they consist of way fewer actual clothing items than I thought. Super Contests were a very strange event in Pokemon's history...
Edited 2013-11-01 04:14 (UTC)
enjoymyatelier: maybe he should check the foundations, come to think of it. (red car. good point.)

[personal profile] enjoymyatelier 2013-11-01 04:11 am (UTC)(link)
Just as a confirmation since I asked this before the plot is actually over - if someone used up an item like, say, a Pokeball (or had their PokeGear stolen, uh) would they have one less Pokeball upon waking up?
mayushiii: (Default)


[personal profile] mayushiii 2013-11-01 06:15 pm (UTC)(link)
For TMs, what about moves that flipflop in between being HMs and TMs? Like how Rock Smash is a TM in Gen 2, a HM in 3 and 4, and went back to being a TM in Gen 5. Or Flash is a HM in Gens 1-3 and went to being a TM in 4 onwards.

Just curious.
eagletalons: (Default)

[personal profile] eagletalons 2013-11-02 12:39 am (UTC)(link)
Any TM from the previous 5 generations? Even the big game-breaking ones like Thunder, Giga Impact or Hyper Beam?

Also, how much of Nightmare Castle would characters remember?
eagletalons: (Default)

[personal profile] eagletalons 2013-11-02 12:48 am (UTC)(link)
No problem! I'm in no hurry 8]
lightningbearer: (something to say)

[personal profile] lightningbearer 2013-11-02 06:05 am (UTC)(link)
I just wanna offer my two cents on this, but realistically speaking, in terms of the actual videogame mechanics, none of the "super powerful" TM moves are really game-breaking. Thunder's low accuracy means that frankly Thunderbolt tends to be favored in the metagame unless you've got a pokemon with Drizzle. And given that there's exactly one non-legendary who can have that ability and then only as a hidden ability, I don't think that's a cause for concern in route. And as for Hyper Beam and its kin, its recharge period really kills its usefulness. (And I know Smogon isn't necessarily the exclusive authority on the metagame, but it's definitely got a very good point there.)

So long story short, I don't think those "powerful" TMs would be an issue unless a player were unrealistically abusing the moves' stats, like making Thunder 100% accurate or ignoring the recharge period for Hyper Beam, and that could in theory be an issue for any move regardless of its base power.
eagletalons: (Default)

[personal profile] eagletalons 2013-11-04 02:33 am (UTC)(link)
Got it. Thanks!
ghostytrainer: (who is this "john" you speak of?)

[personal profile] ghostytrainer 2013-10-31 08:03 pm (UTC)(link)
What did you like about the event? Plot-wise? Everything. I really like the events where we have the chance to action thread it up with people beyond our character's travel groups so I'll basically never complain about an event that has that. The idea in and of itself was fantastic too. Personally, I was stupidly excited about getting to use powers, because that's something I usually don't get to do much in games. As far as pacing goes: you nailed it. The event wasn't so long that it felt like it was dragging on, nor was it so short that it felt like it was moving too fast. You packed just the right amount of awesome into the timeframe and kept it going in a way that there was never a lull of boredom. There was always SOMETHING for characters to do or react to, which is great and typically not the easiest ting to accomplish in long events. And the player-based involvement aspect of it was just right. The demands for getting a good end were simple and straight-forward and easy enough to obtain though still required effort and participation on our part.
What could we do better in the future? My only complaint was the way the mod-provided logs were set up. I can understand why they were done the way they were, but it wasn't the best set-up. As the sigils and days 2-5 were the actual meat of the event, there should have been a log for that instead of having us make scattered journal posts. And the day/night 1 logs probably could have been combined into one had you ditched the location subthreads and just let people make their own top-level comments with multiple location/time options. Does it look as organized this way? Not really, but it cuts down on the number of logs needed and it cuts down on the strain on a log itself. Because when a post has a small, set number of top-level comments, it can't separate into multiple pages to alleviate traffic. (which is a big part of the reason why the prom log is nigh unloadable now. 4000+ comments is a lot, no matter how you slice it, and it's going to make things run slow. But the fact that all 4000+ of them are on ONE page makes the problem a lot worse and it made it happen a lot faster.) The way it was was worked, but I think there were other ways that it could have been done that would have made it work even better.
Anything else? Nope, that's really it. A+ event in spite of the log thing. 10/10 would Nightmare Castle and fight Not-Chernobog again.
ghostytrainer: (acquiring a taste for freeform jazz.)

[personal profile] ghostytrainer 2013-11-01 11:54 pm (UTC)(link)
To be honest, it was something that I didn't discover/realize until recently myself, which is the reason I didn't bring it up until this event. (because I definitely would have said something on the prom feedback if I had known about it back then) I definitely hear you on organization though, I'm the same way and I do LIKE the subthreads on concept because they do make it easier to peruse for new CR opportunities.

But a table doesn't sound like too bad of an idea! It's worth trying the next time we have a big event to see how well it works out in practice. Because it does seem like a lot of work for you guys unless you like...somehow involved gdocs so people could update it with their own links? But somehow that just seems to have the potential for making things an even bigger and more confusing clusterfuck. :|a
ghostytrainer: (ahurpa durpa.)

[personal profile] ghostytrainer 2013-11-02 12:20 am (UTC)(link)
I'm probably the worst person to ask about whether or not that would be unwieldy because I typically have any and all vaguely-event info related posts open in another tab and hop back and forth between them in the event I have to double check something. So I wouldn't find that unwieldy, personally, but I'm kind of weird.

So no problem! I'm sure you'll figure out something that works. If I happen to have any lightbulbs myself, I'll let you know. Like I said though, the event was great overall so I can't really complain about anything. :)