these_balls: (Default)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292013-06-15 09:49 pm
Entry tags:

BRING US YOUR FEEDBACK!

FEEDBACK POST: YEAR THREE EDITION


Hey, Routers! Things have been pretty eventful for the game over the past few months, and we've seen a fair number of changes along the way — the introduction of EV News, the extra-detailed badge acceptances, the experiment with making the Gym Leaders more interactive for the playerbase, and a handful of big plots, including our recent Glitch Plot, Fourth Wall, and of course, the game's big three-year anniversary! But with all of that excitement finally reaching something of a lull for the moment, we on the modteam would really like to check in with you, the players, and get your feedback on how the game experience has been for you so far, and what you'd like to see out of us in the future.

Beneath the cut, we've got a fairly detailed survey we'd like to ask you to fill out, to let us know how we've been doing on a handful of topics, and to get your input on what new things we might attempt, modify, or outright change in the future! When filling it out, please feel free to be as specific or general as you like; we'd prefer specifics, as those tend to be more helpful to us as a team, but please don't feel bound to strictly answer every question if a more general answer will do. Likewise, if there's something you'd like to tell us that isn't covered with the survey, please feel free! This post is here for your thoughts and feedback on Route, and to open up channels of communication with us to answer questions and discuss what might be in store for the game from here on out.

Once you've filled out the survey, please also feel free to make subsequent comments to this post with other topics you might like to discuss with us or with your fellow members of the playerbase! However, please keep in mind that this is NOT an HMD post, nor will we be tolerating any bickering in the comments. It's fine to disagree, but please keep any disagreements civil and discussion-focused; we reserve the right to step in and halt discussion if we feel the conversation is no longer productive, or dissolving into an argument as opposed to a healthy debate.

Also, please keep in mind that while we value your opinions and want to take them into consideration as we move the game forward, we must also as moderators exercise our own personal judgment in determining what will be best for the game. Some suggestions, however popular among the playerbase, simply may not be feasible from a moderator standpoint — and if we do feel that way, we'll try to explain why, but ultimately this discussion comes with the caveat that not everyone is going to get what they want. So please be patient and understanding with us as we try to do our best for the game and for you!

Note: ANONYMOUS COMMENTING IS ENABLED! (For real this time!) We want to encourage honesty here, so please feel free to go anon if it makes you more comfortable. Just please don't abuse the privilege!


FILL OUT THIS FORM FOR US, PLEASE



A BRIEF GUIDE TO WHAT WE'RE LOOKING FOR

PLOTS:
• How many plots have you been in Route for (approximately)? None? One? Several?
• How have you generally felt about our plots so far?
• Of the two listed, which type of plot do you tend to prefer?
-- An objective-based plot, where participants are given a specific action to react to and/or a goal to achieve, possibly with the outcome of the plot dependent on the players' actions
-- An effect/condition plot, where participants are given a setting change, scenario, or other character condition and generally left to their own devices with what to do about it

For previous Route examples, our Spring Cleaning plot from last year was an "objective-based" plot, while this year's Prom and Glitch events were "effect/condition" ones.

• What would your ideal plot do? For example, "bring all the characters together in one place" the way that Prom did; "give my character Pokemon powers" the way that Outbreak did; "let me move my character freely around the map" the way that the Glitch plot did, etc.

GENERAL UPKEEP:
• Do our infopages generally do their job of providing you with all the information you need on a daily basis? Is anything confusing? Is anything missing?
• Is there anything you think we're in need of updating?
• Is there anything you think we need to change?

MODS:
• How have your experiences been with us as mods? Are you generally happy with us as a modteam? What do we do well? What can we improve upon?
• Please also feel free to address feedback to any of us individually!

FUTURE:
• If you could change any one aspect of Route, what would it be and why?
• Is there anything within the setting of the game itself you would like to see implemented, changed or removed? (I.E. open up a new region, GIVE US THE ELITE FOUR ALREADY, etc.)
• Is there any plot in particular you would like to see us do in the future? Be as general or specific as you like!

ANYTHING ELSE:
• Please use this section to let us know anything else you feel is important!


We'll be doing our best to keep up with the discussion as it unfolds, but if you have a question or the need to get hold of us (or one of us specifically), feel free to use the PING-A-MOD thread included in the comments to flag us down!

Thanks again for all your input and cooperation, Route, and we're really looking forward to hearing from you!
cobraaaaaaaaaaaaaaaaaaaaa: (THE GREAT EXPLORER COBRA COLUMBUSSSS)

[personal profile] cobraaaaaaaaaaaaaaaaaaaaa 2013-06-16 06:37 am (UTC)(link)
PLOTS:
-I honestly don't know how many plots I've been in. A lot of them? I think I've missed a few here and there, but I've been around for most of them.
-I've enjoyed most of the plots I've seen in the game. I really like how varied they are for the most part. In my time here I've seen all sorts of events from horrific storms to proms to horrible glitchfests to that one time with all the garbage, and I really think that wide variety is something really neat to see.
-Both. That being said, I would definitely like to see more objective based plots in the future!
-Drawing a blank on an ideal plot idea. Sorry about that.

GENERAL UPKEEP:
-I think the infopages are pretty good for the most part. They could probably use a little cleaning up, but I haven't had any trouble searching them for info.
-Regarding things that need to be updated, and I'm not sure if this counts as an infopage or not, but the Rocket missions post is incredibly out of date.
-Don't have any specific ideas on changes.

MODS:
-Definitely generally happy for the most part. One thing I think that could be improved on though is response times, specifically to the FAQ post. But other than that, I can't think of any other improvements as far as modding goes.

FUTURE:
-I'd definitely like to see additional classes added someday.
-Maybe some sort of event involving the other teams at some point? Like Aqua/Magma show up and make a mess of things or Team Plasma tries to spread their propaganda for a while or something.

ANYTHING ELSE:
Putting this here because it's really a combination of things, but I'd like to offer some feedback on Team Rocket.

Executives
At the game's beginning, the Execs were really hands on with things from what I remember. Go here, do this, do that, don't complain, etc. They still do that during missions, which is fine, but I've noticed we occasionally get long periods of time where they're completely absent. I'm not exactly sure what the best way to do this would be, but I think some way of making the Executives more prominent, especially to the newer recruits would be something that would definitely improve the experience of playing a Rocket.

Missions
While I'd like to see more large scale Rocket plots in the future, I'd like to suggest having smaller mod run ones as well. I don't mind running player plots, and I know that other Rocket players have also done things on their own, but I think that maybe running a smaller plot every couple of months, like the Execs having some Rockets knock over a bank or take an NPC hostage for a few days or something, would provide more opportunites for players to do stuff in an official capacity and would help reduce the absentee Executive feeling mentioned above.

Evaluations/Status/Etc.
Given how Team Rocket is set up and since there's opportunities for advancement/demotion etc., I'd like to suggest maybe making it clearer where characters stand with Team Rocket. I know we've done evaluations twice and with people being spread out, gathering all the Rockets together in one place might not be the most feasible idea, but maybe there could be something like a Rocket newsletter every couple of months? Listing promotions, demotions, rising stars, people that are more or less on the Exec's shitlist, etc.. Not necesarily something as in depth as EV News, but just something occasionally to let people know what's going on and what kind of job the Execs think they're doing.
pianosongs: (Jinguji gtfo)

[personal profile] pianosongs 2013-06-16 12:32 pm (UTC)(link)
......Oh my god