these_balls: (Default)
Route 29: mods ([personal profile] these_balls) wrote in [community profile] route_292013-06-15 09:49 pm
Entry tags:

BRING US YOUR FEEDBACK!

FEEDBACK POST: YEAR THREE EDITION


Hey, Routers! Things have been pretty eventful for the game over the past few months, and we've seen a fair number of changes along the way — the introduction of EV News, the extra-detailed badge acceptances, the experiment with making the Gym Leaders more interactive for the playerbase, and a handful of big plots, including our recent Glitch Plot, Fourth Wall, and of course, the game's big three-year anniversary! But with all of that excitement finally reaching something of a lull for the moment, we on the modteam would really like to check in with you, the players, and get your feedback on how the game experience has been for you so far, and what you'd like to see out of us in the future.

Beneath the cut, we've got a fairly detailed survey we'd like to ask you to fill out, to let us know how we've been doing on a handful of topics, and to get your input on what new things we might attempt, modify, or outright change in the future! When filling it out, please feel free to be as specific or general as you like; we'd prefer specifics, as those tend to be more helpful to us as a team, but please don't feel bound to strictly answer every question if a more general answer will do. Likewise, if there's something you'd like to tell us that isn't covered with the survey, please feel free! This post is here for your thoughts and feedback on Route, and to open up channels of communication with us to answer questions and discuss what might be in store for the game from here on out.

Once you've filled out the survey, please also feel free to make subsequent comments to this post with other topics you might like to discuss with us or with your fellow members of the playerbase! However, please keep in mind that this is NOT an HMD post, nor will we be tolerating any bickering in the comments. It's fine to disagree, but please keep any disagreements civil and discussion-focused; we reserve the right to step in and halt discussion if we feel the conversation is no longer productive, or dissolving into an argument as opposed to a healthy debate.

Also, please keep in mind that while we value your opinions and want to take them into consideration as we move the game forward, we must also as moderators exercise our own personal judgment in determining what will be best for the game. Some suggestions, however popular among the playerbase, simply may not be feasible from a moderator standpoint — and if we do feel that way, we'll try to explain why, but ultimately this discussion comes with the caveat that not everyone is going to get what they want. So please be patient and understanding with us as we try to do our best for the game and for you!

Note: ANONYMOUS COMMENTING IS ENABLED! (For real this time!) We want to encourage honesty here, so please feel free to go anon if it makes you more comfortable. Just please don't abuse the privilege!


FILL OUT THIS FORM FOR US, PLEASE



A BRIEF GUIDE TO WHAT WE'RE LOOKING FOR

PLOTS:
• How many plots have you been in Route for (approximately)? None? One? Several?
• How have you generally felt about our plots so far?
• Of the two listed, which type of plot do you tend to prefer?
-- An objective-based plot, where participants are given a specific action to react to and/or a goal to achieve, possibly with the outcome of the plot dependent on the players' actions
-- An effect/condition plot, where participants are given a setting change, scenario, or other character condition and generally left to their own devices with what to do about it

For previous Route examples, our Spring Cleaning plot from last year was an "objective-based" plot, while this year's Prom and Glitch events were "effect/condition" ones.

• What would your ideal plot do? For example, "bring all the characters together in one place" the way that Prom did; "give my character Pokemon powers" the way that Outbreak did; "let me move my character freely around the map" the way that the Glitch plot did, etc.

GENERAL UPKEEP:
• Do our infopages generally do their job of providing you with all the information you need on a daily basis? Is anything confusing? Is anything missing?
• Is there anything you think we're in need of updating?
• Is there anything you think we need to change?

MODS:
• How have your experiences been with us as mods? Are you generally happy with us as a modteam? What do we do well? What can we improve upon?
• Please also feel free to address feedback to any of us individually!

FUTURE:
• If you could change any one aspect of Route, what would it be and why?
• Is there anything within the setting of the game itself you would like to see implemented, changed or removed? (I.E. open up a new region, GIVE US THE ELITE FOUR ALREADY, etc.)
• Is there any plot in particular you would like to see us do in the future? Be as general or specific as you like!

ANYTHING ELSE:
• Please use this section to let us know anything else you feel is important!


We'll be doing our best to keep up with the discussion as it unfolds, but if you have a question or the need to get hold of us (or one of us specifically), feel free to use the PING-A-MOD thread included in the comments to flag us down!

Thanks again for all your input and cooperation, Route, and we're really looking forward to hearing from you!
tearsofademon: (all my life I wonder)

[personal profile] tearsofademon 2013-06-16 05:53 am (UTC)(link)
I could give something like that a shot...
doitrockapella: (BACKFLIP ❖ spread these wings of mine)

[personal profile] doitrockapella 2013-06-16 05:59 am (UTC)(link)
My going thought was that you'd have a community with an individual post for every town and/or city, at least (and areas/caves/routes as well? IDK, that could get HUGE), and then have links to them on a stickied navigation post or in the userinfo (or both), and then use the comments of each post to let people submit blurbs for stuff they've added?

And then whoever was maintaining the posts could maybe link each comment in the post itself, in a fast directory of what's there so you could tell at a glance, rather than having to scroll through all the comments longhand.

Laid out like that, it'd be a ton of work to get it up and running, so I don't know if it'd be worth it. But that'd be how I would do it, at least, if I were undertaking it.
tearsofademon: (I'll be content with my share)

[personal profile] tearsofademon 2013-06-16 06:05 am (UTC)(link)
That sounds like a good way to do it. It'd be a lot of posts and not a small amount of overhead, yeah, but once it's up and running, it sounds pretty low-maintenance, at least from here.

I'm not sure how much time I'll have for it this week, considering homework and class and stuff, but I'll see what I can do and run it by you guys when I start. How does the community name pokestarmaps sound?
doitrockapella: (ROPE ❖ just this and forced perspective)

[personal profile] doitrockapella 2013-06-16 06:09 am (UTC)(link)
I'd suggest holding off a little to give other people some time to weigh in (this post went up kind of late, and it's the middle of the night over here in EST, at least) — someone else might have a better idea of how to set things up! Maybe make a new top-level comment to this post about it and see if you can draw in some other people's input first?

Like I said, I'd love to see something like this, though, so I'm all for making it happen in some capacity, assuming the kinks all get worked out first!
tearsofademon: (but suddenly an angel has smiled at me)

[personal profile] tearsofademon 2013-06-16 06:12 am (UTC)(link)
Ahh, yeah, it is kind of late, isn't it... *is also in EST but didn't notice the time*

I'll do that, then.