Thanks for the note! And don't worry, bluntness is alright.
The idea of breaking the cap was mostly to keep the adventure 'moving', so to speak, so people weren't stuck at just level 100 and having no place to improve or continue from there. Although, preserving the cap would keep it on par with the games like you suggested. Duly noted. Thank you!
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The idea of breaking the cap was mostly to keep the adventure 'moving', so to speak, so people weren't stuck at just level 100 and having no place to improve or continue from there. Although, preserving the cap would keep it on par with the games like you suggested. Duly noted. Thank you!