I'm doing this in two parts to break up the pile of words somewhat. And I apologize in advance if this is too personal to be relevant.
Is posting apps really that much of an inconvenience? For some people, the answer is an emphatic yes
Posting apps can be a huge inconvenience for people who are anxious about any number of things, from having HTML perfect to flailing over the right amount of text to put in at a time, to the simple aesthetics of how a few lines of text with a link look compare to a long line of comments or the relative privacy of being a link away rather than out in the open for everyone to see at any time. While this might sound silly or trite, these are things I can worry about, and I know there's another Route player with an anxiety disorder as well in my circle of friends, so that means possibly many others I'm not aware of.
It may not seem like a big deal to you to have to edit or repost something to get coding right, but to some people it is a huge thing and linking to be certain they have everything right can reduce player nerves.
In addition, I feel awkward and like I'm intimidating possible castmates if I post something in comments that takes more than 3 parts, regardless of how long others around me on the comment page are. I don't think I'm alone in this.
There's also the matter of routine. Again, from my own perspective, not having to change the way things are done for what doesn't seem like a very important reason is comforting and makes me enjoy knowing that I can do things the way I have done them for a while now in LJRP. Changing that routine is upsetting in any part of life, especially in a hobby where I try to feel as safe as possible.
And as said elsewhere, linking takes up a single comment whereas posting eats away at comments and makes it more likely that the 5000 comment captcha limit will be hit in the middle of a cycle or that there will be an intimidatingly large number of pages for new players to see.
I realize that approaching this from the perspective of a constantly-nervous player may not make sense in the minds of someone who has never had to cope with anxiety, if I'm correct in thinking you don't (and I apologize if that's a wrong guess), but it's a perspective that I felt needed to be brought up. Player comfort, especially when trying to join a game, is a big thing to me.
Part 2: Linking vs Posting
Is posting apps really that much of an inconvenience? For some people, the answer is an emphatic yes
Posting apps can be a huge inconvenience for people who are anxious about any number of things, from having HTML perfect to flailing over the right amount of text to put in at a time, to the simple aesthetics of how a few lines of text with a link look compare to a long line of comments or the relative privacy of being a link away rather than out in the open for everyone to see at any time. While this might sound silly or trite, these are things I can worry about, and I know there's another Route player with an anxiety disorder as well in my circle of friends, so that means possibly many others I'm not aware of.
It may not seem like a big deal to you to have to edit or repost something to get coding right, but to some people it is a huge thing and linking to be certain they have everything right can reduce player nerves.
In addition, I feel awkward and like I'm intimidating possible castmates if I post something in comments that takes more than 3 parts, regardless of how long others around me on the comment page are. I don't think I'm alone in this.
There's also the matter of routine. Again, from my own perspective, not having to change the way things are done for what doesn't seem like a very important reason is comforting and makes me enjoy knowing that I can do things the way I have done them for a while now in LJRP. Changing that routine is upsetting in any part of life, especially in a hobby where I try to feel as safe as possible.
And as said elsewhere, linking takes up a single comment whereas posting eats away at comments and makes it more likely that the 5000 comment captcha limit will be hit in the middle of a cycle or that there will be an intimidatingly large number of pages for new players to see.
I realize that approaching this from the perspective of a constantly-nervous player may not make sense in the minds of someone who has never had to cope with anxiety, if I'm correct in thinking you don't (and I apologize if that's a wrong guess), but it's a perspective that I felt needed to be brought up. Player comfort, especially when trying to join a game, is a big thing to me.