Route 29: mods (
these_balls) wrote in
route_292014-04-18 10:09 pm
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All aboard! Magnet Train now departing for a quick Rocket plot!
Hi there, Route! There's going to be some Rocket related shenanigans in the near future, so here's what's going on!
Lately, our NPC Rocket Grunts have gotten a little tired of the spotlight always being on the PC characters. I mean who's going to notice if one of them stole Joey's Rattata if everyone's busy freaking out about some guy blowing up Olivine or a mass wave of other Pokemon thefts? So tired of being in the background, a bunch of disgruntled Grunts got together and decided to hold a crime spree of their own to remind everybody that hey, miscellaneous local Rockets can do stuff too.
Now, the first part of their plan is pulling off some burglaries. Keep an eye out for a news bulletin about that soon. Those are going to happen without any advance warning, and will go off without a hitch. The second part's holding up the Magnet Train, but that one might not go so well. And that's where you guys come in! We're going to give you the opportunity to thwart this terrible terrible crimewave!
So then, here's what you need to know before signing up:
The Details and Options:
-The date of the train attack is April 26th and the train will be departing the Saffron station and heading towards Goldenrod.
-There will be between 5 and 15 challengeable Rockets on the Magnet Train depending on the number of people interested in challenging the Rockets
-If you're not interested in battling, that's okay, you can still participate! The Rockets will be starting an electrical fire, so we'll need people to help with that! And since the train's going to end up being stranded, we'll need people to ferry the passengers from the train to Goldenrod.
-And yes, there will be a log for this!
About the Rockets:
-Prior to the attack, the Rockets are going to be dressed as passengers and train staff. So they'll be blending in seamlessly with the rest of the people on the train.
-Once the train gets close to Goldenrod, they're going to strike, take the conductor hostage, and stop the train.
-From there, Rockets in each car are going to attempt to shakedown the car, which is where you guys come in! The people who signed up for battling the Rockets will have the opportunity to repel the thieves (which will be threaded out for the people participating!), and possibly even challenge the ones holding the conductor hostage!
-Once things start to go off the rails, sorry bad train joke, the Rockets are going to start an electrical fire to cover their escape attempt, which involves bailing out the windows onto Golbats.
-Of course now that their plan's been derailed, sorry, that was the last one I swear, this probably won't work very well. And having lost a Pokemon battle, like what you'd expect from game Rockets, most of them won't try to go anywhere at all.
How to Win:
-Beating the Rockets is great and all, but like it says up there, they're setting an electrical fire to buy some time.
-And the Magnet Train probably shouldn't go up in flames, so that's your victory condition! Putting out the fire
-How that works is up to you! What we're encouraging you to do here is work together to come up with an OOC plan in the comments of this post, using the questions we've provided as guidance for how you intend to stop the fire! Then, sometime before April 26th, present us with a description of the plan that Team Fire Extinguisher will be using! If you've arrived at a viable solution (spoilers: this won't be that hard to do; we're very flexible), you'll achieve success at this objective!
-So once you've come up with that, let us know your strategy, by telling us here!
And If You Lose?:
-Though we have plenty of faith that you'll be able to stop this caper before it gets out of hand, we have decided to build in the possibility of a lose condition just for the sake of keeping things interesting. Therefore, in the event that the fire somehow goes unaddressed, a highly flammable piece of secret cargo will be ICly destroyed as a consequence; the destruction of that cargo will delay the eventual raising of the Pokemon Box Limit for every character in the game.
Again, we want to stress that losing the plot does not mean player characters will lose the possibility of a Box Limit upgrade entirely; rather, failing to stop the fire will simply delay the raising of the Box Limit, rather than following the timeline we currently have set for it.
So then, what we need from you is to comment to this post, let us know which characters you're signing up, and whether you're interested in battling the Rockets, dealing with the fires, or helping take the passengers to Goldenrod. Please select one task per character, unless you're signing up for battle, then please read the next paragraph for more information!
If you're signing up for battle, please let us know the following additional information: a backup choice in case we have to roll for spots, if you're interested in a loss, and if you'd like to know in advanced or would like to be surprised by your Grunt's roster. One person from each group will also be randomly selected for an extra bonus, but more on that later!
Signups will be open until 11:59 PM EST on April 22nd, and after those close, you'll be getting information on what sort of Pokemon teams you'll be up against, unless of course, you want their roster to be a secret!
And that's it! Remember to sign up if you're interested and if you have questions, feel free to ask those here!
Lately, our NPC Rocket Grunts have gotten a little tired of the spotlight always being on the PC characters. I mean who's going to notice if one of them stole Joey's Rattata if everyone's busy freaking out about some guy blowing up Olivine or a mass wave of other Pokemon thefts? So tired of being in the background, a bunch of disgruntled Grunts got together and decided to hold a crime spree of their own to remind everybody that hey, miscellaneous local Rockets can do stuff too.
Now, the first part of their plan is pulling off some burglaries. Keep an eye out for a news bulletin about that soon. Those are going to happen without any advance warning, and will go off without a hitch. The second part's holding up the Magnet Train, but that one might not go so well. And that's where you guys come in! We're going to give you the opportunity to thwart this terrible terrible crimewave!
So then, here's what you need to know before signing up:
The Details and Options:
-The date of the train attack is April 26th and the train will be departing the Saffron station and heading towards Goldenrod.
-There will be between 5 and 15 challengeable Rockets on the Magnet Train depending on the number of people interested in challenging the Rockets
-If you're not interested in battling, that's okay, you can still participate! The Rockets will be starting an electrical fire, so we'll need people to help with that! And since the train's going to end up being stranded, we'll need people to ferry the passengers from the train to Goldenrod.
-And yes, there will be a log for this!
About the Rockets:
-Prior to the attack, the Rockets are going to be dressed as passengers and train staff. So they'll be blending in seamlessly with the rest of the people on the train.
-Once the train gets close to Goldenrod, they're going to strike, take the conductor hostage, and stop the train.
-From there, Rockets in each car are going to attempt to shakedown the car, which is where you guys come in! The people who signed up for battling the Rockets will have the opportunity to repel the thieves (which will be threaded out for the people participating!), and possibly even challenge the ones holding the conductor hostage!
-Once things start to go off the rails, sorry bad train joke, the Rockets are going to start an electrical fire to cover their escape attempt, which involves bailing out the windows onto Golbats.
-Of course now that their plan's been derailed, sorry, that was the last one I swear, this probably won't work very well. And having lost a Pokemon battle, like what you'd expect from game Rockets, most of them won't try to go anywhere at all.
How to Win:
-Beating the Rockets is great and all, but like it says up there, they're setting an electrical fire to buy some time.
-And the Magnet Train probably shouldn't go up in flames, so that's your victory condition! Putting out the fire
-How that works is up to you! What we're encouraging you to do here is work together to come up with an OOC plan in the comments of this post, using the questions we've provided as guidance for how you intend to stop the fire! Then, sometime before April 26th, present us with a description of the plan that Team Fire Extinguisher will be using! If you've arrived at a viable solution (spoilers: this won't be that hard to do; we're very flexible), you'll achieve success at this objective!
-So once you've come up with that, let us know your strategy, by telling us here!
And If You Lose?:
-Though we have plenty of faith that you'll be able to stop this caper before it gets out of hand, we have decided to build in the possibility of a lose condition just for the sake of keeping things interesting. Therefore, in the event that the fire somehow goes unaddressed, a highly flammable piece of secret cargo will be ICly destroyed as a consequence; the destruction of that cargo will delay the eventual raising of the Pokemon Box Limit for every character in the game.
Again, we want to stress that losing the plot does not mean player characters will lose the possibility of a Box Limit upgrade entirely; rather, failing to stop the fire will simply delay the raising of the Box Limit, rather than following the timeline we currently have set for it.
So then, what we need from you is to comment to this post, let us know which characters you're signing up, and whether you're interested in battling the Rockets, dealing with the fires, or helping take the passengers to Goldenrod. Please select one task per character, unless you're signing up for battle, then please read the next paragraph for more information!
If you're signing up for battle, please let us know the following additional information: a backup choice in case we have to roll for spots, if you're interested in a loss, and if you'd like to know in advanced or would like to be surprised by your Grunt's roster. One person from each group will also be randomly selected for an extra bonus, but more on that later!
Signups will be open until 11:59 PM EST on April 22nd, and after those close, you'll be getting information on what sort of Pokemon teams you'll be up against, unless of course, you want their roster to be a secret!
And that's it! Remember to sign up if you're interested and if you have questions, feel free to ask those here!
IM USING THIS ICON BECAUSE I NEVER GET TO OTHERWISE
This kid is 100% out to do whatever he possibly can to help out, whether it be figuring out a way to get into the engine room, helping put out the fire, stopping rocket grunts, etc etc basically he's here to do anything, even at risk to his own safety.
Jimmy's roster will be:
1. Leader the Manectric
2.Cherry the Furret
3.Lucky the Buizel
4.Guava the Goomy
5.Inferno the Larvesta
6.Lucius the Houndour
Concerning the fire fighting, Jimmy is probably going to let his Buizel, Lucky, have a chance to really prove himself and do something selfless for once in trying to battle the flames. He's also in dire need of some ~character development~, so this is actually coming at a perfect time (I MIGHT EVEN LET HIM EVOLVE MAYBE IDK?? depends on how things play out)
If there's anything particular you'd like to have go down with Jimmy though I'm literally up for anything. This is his first serious conflagration in Route so I'm super excited
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BECAUSE other than that they could always use brute force by way of Pokemon, but depending on who's been battling the grunts that might be a problem if the rest of their teams are potentially wiped. Something I'll add that might be helpful if they do just have to bust the door down- Jimmy's actually pretty dang strong for being a literal noodle person, so if he worked with someone to try and break in there that could possibly work.
But in the end I'm literally cool with anything, and open to all the ideas
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ANYWAY admittedly my first thought was because Joker is going to avoid directly battling the Rockets as much as he can or die trying because WOW NOT INTERESTED IN THIS BATTLE OF GOOD GUYS AND BAD GUYS SORRY, more of his Pokemon will be alright especially since around half are high level and three are outright 100. So he should have more of his team alright and he'll help keep Jimmy safe if anything happens to him.
With that in mind, if all goes well and his team is mostly unharmed, maybe Invidia could pull an illusionary trick and fool one of the Rockets in hopes that they'll somehow have a key that they can use to get inside. (Possible chance for Invidia to learn human talk? MAYBE)
My Plan B for that is FURRET TEAM UP DOOR DESTRUCTION
and not because I adore the idea of Furrets just busting through a train door
really
(Joker can do his best ot help physically but because of his handicap, he'll be mostly kicking it a lot)
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it'd be like whacking the door with pool noodles stuffed with rocks
BUT I DIGRESS
Jimmy's....VERY MUCH a person who is going to throw himself into a situation headfirst without thinking, with his priority being "HELP AS MUCH AS YOU CAN WHEREVER YOU CAN", and if that means fighting the Rockets he'll do it. Most of his team members are on the lower scale of levels, unfortunately, but that might be different by the time this event rolls around. Also I'm not entirely sure how strong the grunts will be, but either way Jimmy will battle them if he absolutely has to
That and some of his Pokemon are still babies really (IE Inferno and Solstice, the latter who thankfully won't be with him) so that could lead to some problems. Sorry Joker, you might have to yank Jimmy from the jaws of oh-crap-you're-gonna-hurt-yourself if things start to get really hairy. Though I wouldn't be opposed to Jimmy actually getting roughed up a bit- back home he's used to suffering severe physical damage with zero repercussions, so depending on what happens that sort of thing would be a bit of a wake up call and teach him to be a LITTLE more careful around here, as opposed to home.
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1. Furret Team Up Door Destruction by Sonic'ing at it like the furry noodles of death they are
2. Rogue and Cherry snapping at the heels of retreating rockets WHO'S NOT WORTH STEALING NOW MOTHERFUCKERS
but i digress
so basically lots of Joker yanking Jimmy back by the back of his shirt
"DAMMIT, JIM, I'M A RINGLEADER NOT A COP"
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...And yes, pretty much exactly that
the problem that exists here is Jimmy literally has absolutely zero concept of danger thanks to Miseryville's rather skewed cartoon-logic (allowing him to pull his limbs off with no consequences, among other things), and could very easily get himself killed if he's not careful
how he survived in DRP I STILL do not knowAND OF COURSE HE'S ANYTHING BUT CAREFUL
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Oh man, now I'm thinking about Joker starting to get more panicked and angry everytime Jimmy tries to do something dangerous or whatever and letting it slip about how his circus family is dead back home when he starts to argue with/snap at him
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Clearly this is the thing that needs to be discussed with the roaring of an electrical fire in the distance
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